gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited June 2012
"What do you mean Flash Gordon approaching?"
"I mean Flash Gordon is approaching." "Approaching?" "Yes, approaching." "So you mean Flash Gordon is approaching?" "Yes, I mean Flash Gordon is approach... no, he's not." "No he's not what?" "He's not approaching. Flash Gordon is not approaching." "Why not?" "He's approached."
Well, it amused me... :-)
"...the planet Eeeeeeeerth"
Whenever I hear that, The Orb track Earth (Gaia) comes to mind:
Anyhow, I've really derailed this thread big-time, sorry, @simo103 ....
I never use flash to view movies or anything. Too much glare and overexposure. I guess it's sometimes necessary, but I don't see why we'd need it to view the web. I mean, computers have lit monitors. Why would we need flash on that? Even in super low light, you can still see a screen. Silly Adobe.
It's unfortunate. I just started getting pretty good with ActionScript. I actually like Flash. I'm surprised that 1 1/2 decade old software can't run efficiently on mobile hardware. It's not like HTML5 is much better.
Internet Explorer 9 is still fairly poor with HTML5 support. That means 6,7 & 8 are even worse. That's a pretty big chunk of visitors that can't run the games. Flash was great because it was consistent. Mac/PC/Firefox/Chrome/Explorer... it doesn't matter. It's pretty much the same. With HTML5... it's slow and inconsistent going across the various browsers.
Flash has vector support, which is great for full screen graphics. SVG on HTML5 is slow for games!
...and how's project Masala? I haven't seen any significant updates to HTML5 exporting. Most of my GameSalad projects (if not all) are too complicated... or are the wrong size... for HTML5 exporting.
This is not good news. What would have been better is if Adobe did a better job with Flash. Yet, I find Adobe software to be bloated in general. It's why I favor Pixelmator over Photoshop.
May be dead there but I'm still going to get much use out of Flash. Not so sure why some people are so eager to throw mud on something that helped pave the way for mutimedia/interactive multimedia.
Flash is a processor hog and adobe killed this months ago..where has everyone been? I've been coding my websites in HTML 5 for about a year now and it's much more powerful and open source. I think web games will die out as the market is now full of smart phones that can handle more powerful games. I never saw the appeal of browser games and this is just another example of tech moving on.
It's time HTML 5 replaced flash altogether! All the more reason to have Gamesalad export/save as raw HTML! I'd love to use it for banner ads, etc!
Jamie
Agreed.
It's unfortunate. I just started getting pretty good with ActionScript. I actually like Flash. I'm surprised that 1 1/2 decade old software can't run efficiently on mobile hardware. It's not like HTML5 is much better.
Internet Explorer 9 is still fairly poor with HTML5 support. That means 6,7 & 8 are even worse. That's a pretty big chunk of visitors that can't run the games. Flash was great because it was consistent. Mac/PC/Firefox/Chrome/Explorer... it doesn't matter. It's pretty much the same. With HTML5... it's slow and inconsistent going across the various browsers.
Flash has vector support, which is great for full screen graphics. SVG on HTML5 is slow for games!
...and how's project Masala? I haven't seen any significant updates to HTML5 exporting. Most of my GameSalad projects (if not all) are too complicated... or are the wrong size... for HTML5 exporting.
This is not good news. What would have been better is if Adobe did a better job with Flash. Yet, I find Adobe software to be bloated in general. It's why I favor Pixelmator over Photoshop.
Ahhg! A flash lover! Ban him! Just joking. HTML5 also have SVG (which is vector) support though. Your right about the GS HTML5 export issue. Look at my profile and look at my game I made in a few hours just for a fun concept called "Run for fun...". Way too slow in most browsers. In fact, when I first started using GS, I though it used a little flash due to the fact that no game woud load in my iOS device, until I tried Tiny Balls which works great. With Internet Explorer ( :-& ), that's Microsoft's issue, not HTML5's.
To me flash has been dead for web and gaming ever since the iphone hit the market, but there is much more to flash than just web and gaming. I enjoy animating in flash. I like actionscript. I like the ability of simplifying images into editable vector images frame by frame etc. (great for NPR). There is some cool and useful stuff you can do with it, but as a means of playback...yeah that time has come and gone. I used to make some flash apps and games and play them on the PSP. That was about as mobile as flash got for me. As a tool to use in conjunction with other apps for development means, still very usefull.
@johnpapiomitis I'm learning Unity now and with my experience in Apple Motion and all I learned using GS and what I remember from learning basic programing as a kid I'm finding learning Unity and unity script is easier than I thought it would be. Looking forward to doing some powerful gaming with it and I'll still be using GS for 2d games but my new idea is just too much for GS.
It's unfortunate. I just started getting pretty good with ActionScript.
Unityscript (javascript in unity) is similar to action script 3. Maybe you can put your newly learned knowledge to some use hehe.
Oh, that's good to know.
I like working on 2D games though. Corona/Lua is not far from ActionScript, so I might revisit that software in the future. Actually... I probably should check that right now. I wonder if they've added HTML5 support yet.
Lately, I've been using Google Swiffy to port my AS2 projects to HTML5. I'm not a big fan of Google, but they've done a great job with this one.
You can do 2d just find in unity. Im doing it for a coulple projects right now. You just set your camera to a 2d perspective and change the camera view to orthographic. Then you either just write some code or download one of the assets available to handle your sprite atlas's if your using images. You also have the option to use 3d models obviously which is also really cool. And unity blows corona out of the water.
Also, Flash has been a huge footstep in the evolution of the Internet. We've got to the places we are at because of it, and it has been an amazing tool for much of that journey, when used right.
Surely we should be saying 'Good bye old friend' rather than despising it?
Agree Kris. I learnt much with Flash and have fond memories of work made with it. It had its frustrations just as GS etc. does. It still is a very good graphic/art tool for making vector animations and graphics - especially when we need to scale and resize for iPads and iPhones.
I have always hated flash, I am thrilled its finally gone. I didn't used to hate that it wasn't on iOS devices so much until the iPad came out. Now that its finally leaving, I hope to not have that problem for so much longer.
Comments
Jamie
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Hated it then, and totally despise it now.
Lump Apps and My Assets
"Approaching?"
"Yes, approaching."
"So you mean Flash Gordon is approaching?"
"Yes, I mean Flash Gordon is approach... no, he's not."
"No he's not what?"
"He's not approaching. Flash Gordon is not approaching."
"Why not?"
"He's approached."
Well, it amused me... :-)
"...the planet Eeeeeeeerth"
Whenever I hear that, The Orb track Earth (Gaia) comes to mind:
Anyhow, I've really derailed this thread big-time, sorry, @simo103 ....
so bump:
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
http://html5test.com/results/desktop.html
Internet Explorer 9 is still fairly poor with HTML5 support. That means 6,7 & 8 are even worse. That's a pretty big chunk of visitors that can't run the games. Flash was great because it was consistent. Mac/PC/Firefox/Chrome/Explorer... it doesn't matter. It's pretty much the same. With HTML5... it's slow and inconsistent going across the various browsers.
Flash has vector support, which is great for full screen graphics. SVG on HTML5 is slow for games!
...and how's project Masala? I haven't seen any significant updates to HTML5 exporting. Most of my GameSalad projects (if not all) are too complicated... or are the wrong size... for HTML5 exporting.
This is not good news. What would have been better is if Adobe did a better job with Flash. Yet, I find Adobe software to be bloated in general. It's why I favor Pixelmator over Photoshop.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Ahhg! A flash lover! Ban him! Just joking. HTML5 also have SVG (which is vector) support though. Your right about the GS HTML5 export issue. Look at my profile and look at my game I made in a few hours just for a fun concept called "Run for fun...". Way too slow in most browsers. In fact, when I first started using GS, I though it used a little flash due to the fact that no game woud load in my iOS device, until I tried Tiny Balls which works great. With Internet Explorer ( :-& ), that's Microsoft's issue, not HTML5's.
Flash is bloated and bugged beyond belief not to mention extremely inefficient with resources. Bring on HTML5 baby
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I like working on 2D games though. Corona/Lua is not far from ActionScript, so I might revisit that software in the future. Actually... I probably should check that right now. I wonder if they've added HTML5 support yet.
Lately, I've been using Google Swiffy to port my AS2 projects to HTML5. I'm not a big fan of Google, but they've done a great job with this one.
Yep it's a lot easier then people think
@Photics
You can do 2d just find in unity. Im doing it for a coulple projects right now. You just set your camera to a 2d perspective and change the camera view to orthographic. Then you either just write some code or download one of the assets available to handle your sprite atlas's if your using images. You also have the option to use 3d models obviously which is also really cool. And unity blows corona out of the water.
Surely we should be saying 'Good bye old friend' rather than despising it?
It had its frustrations just as GS etc. does. It still is a very good graphic/art tool for making vector animations and graphics - especially when we need to scale and resize for iPads and iPhones.
todays software is crap tomorrow
Cheers