Should ad-hoc version show test ads?

Fabri DamazioFabri Damazio Member Posts: 97
edited June 2012 in Working with GS (Mac)
Should ad-hoc version show test ads?

info:
My game is in ad-hoc version
The iAds is enable on the iTunes connect
The iad option is on on gamesalad publish manager
I have the iAds actors on scenes and i can see the ads on creator

Comments

  • ChobbifaceChobbiface PRO Posts: 491
    You should see the ad saying 'test advertisement' - but you won't get a live ad
  • Fabri DamazioFabri Damazio Member Posts: 97
    My app won't work the "test adversiment". Any step above that i forgot?

  • ChobbifaceChobbiface PRO Posts: 491
    Not that I can think of really, should be fairly straightforward publishing adhoc. Does no ad banner show up at all?
  • Fabri DamazioFabri Damazio Member Posts: 97
    After publish on ad-hoc, theres no signal of advertisement.

    But on creator i see all of them.

    On the iTunes connect theres a info that says my app is receiving TEST ADS, but with yellow dot. (on iAd network screen).

    What steps should i check when publishing a game with ad?
  • ChobbifaceChobbiface PRO Posts: 491
    edited June 2012
    @NeoGeekStudios

    Yes, you'll be seeing test ads in iTunes Connect until your app is approved. Do you just have a simple 'show banner' behaviour in the scene, or you spawning and destroying the ad actor?

    You probably are already, but the only thing I can think of is make sure you're publishing the adhoc with the same appid for the app you've enabled iAd for in iTunes Connect.
  • Fabri DamazioFabri Damazio Member Posts: 97
    @Chobbiface

    On creator everything looks fine. I put all actors with banners outside the screen. On the creator they appear correct.
    I enabled the IAD option when i was publishing.
    I made the App ID
    I made the Provisioning profile using the Apple ID
    The app Bundle ID matches with the App ID
    The iAd is on
    On IAD Network show the app "receiving test ad" with yellow dot.

    I installed the app on my device using the provisioning profile.

    And no Ads!

    I don't have any ideas anymore..
  • ChobbifaceChobbiface PRO Posts: 491
    @NeoGeekStudios

    Sounds like you haven't missed anything, so is kinda strange... @-) might be worth testing a brand new project, just with a show ad behaviour in there and test publish it with the same adhoc provisioning profile. Maybe you can confirm then if it's something with your old project
  • Fabri DamazioFabri Damazio Member Posts: 97
    I will restart everything from the beginning and i post here.
  • Fabri DamazioFabri Damazio Member Posts: 97
    edited June 2012
    I made everything again and don't work.

    All game center things are working and the ads won't. I can't understand whats happening.

    EDIT:

    I made a blank project with only ad actor and won't work.


    The game is for iPhone but i'm testing on iPad. Can be the ad problem?
  • HapiappsHapiapps Member Posts: 373
    While publishing did you check iAds for banner ads?
  • Fabri DamazioFabri Damazio Member Posts: 97
    While publishing did you check iAds for banner ads?
    Yes. On publishing screen. Do i need turn on monetization services too?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I have removed the option to reject Answers from this thread. in the future please do not reject answers because it is not what you want to hear. Future users will assume the answer you rejected is wrong even though the very first response to this thread is in fact the correct answer to your question.

    If something else is not working then you should continue to ask your questions and have a useful conversation. You also should be sending a report to GameSalad support to make sure there are no issues with the publishing process.
  • Fabri DamazioFabri Damazio Member Posts: 97
    @tenrdrmer

    I will accept or reject when i think its appropriate. Thanks.
  • HymloeHymloe Member Posts: 1,653
    I'm having the same problem.

    I'm not seeing any iAd placeholder banners when playtesting my AdHoc build.
  • HymloeHymloe Member Posts: 1,653
    Spoke too soon. They don't show up for a few minutes. Then, they start to work.

    Strange. But there you have it.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Yes, I was just going to say sometimes the test ad responce from apple is slow. This happens to me too. Sometimes you just have to be patient and flip through the menus a bit but the do come up. Things on Apple's end can be laggy sometimes.
  • HymloeHymloe Member Posts: 1,653
    Thanks.
  • alarm656alarm656 Member Posts: 291

    Now, I'm having this problem. Any suggestion please?

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