After two moving objects collide, they move slower?

MSStudiosMSStudios Member Posts: 54
edited June 2012 in Working with GS (Mac)
On my app Balloon Buster (free on the App Store), there's one major bug.
When the monster (an actor, moves horizontally from side to side), and the ball hits it (an actor, moves in a consistent straight line, going in different angle), they both start moving slower, but still moving in the direction they should be moving in.
Friction, and Drag both set to 0 on both actors, and Restitution also set to 1 on both actors.
How could I fix this? thanks in advance

Answers

  • NovicaStudioNovicaStudio Member Posts: 174
    Change the bounciness. That should work.
  • MSStudiosMSStudios Member Posts: 54
    Change the bounciness. That should work.
    There is no bounciness-?
  • MSStudiosMSStudios Member Posts: 54
    Help please :S
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Are you running the newest version? I'm pretty sure Restitution was renamed Bounciness a while back. Make sure you're running the newest version, if it's possible on your system. In any case, I'm pretty sure bounciness and restitution are the same thing. Just play around with restitution. If you want them both bouncing, keep each with a restitution, but if you want them not to bounce, you always need restitution at 0.
  • MSStudiosMSStudios Member Posts: 54
    edited June 2012
    Are you running the newest version? I'm pretty sure Restitution was renamed Bounciness a while back. Make sure you're running the newest version, if it's possible on your system. In any case, I'm pretty sure bounciness and restitution are the same thing. Just play around with restitution. If you want them both bouncing, keep each with a restitution, but if you want them not to bounce, you always need restitution at 0.
    I'm running 0.9.92 on Windows, when I was on Mac, last version I ran was in the 0.8 stages, never realised it was changed to bounciness :L
    Thanks for the help, I'll try it now :P
  • MSStudiosMSStudios Member Posts: 54
    Are you running the newest version? I'm pretty sure Restitution was renamed Bounciness a while back. Make sure you're running the newest version, if it's possible on your system. In any case, I'm pretty sure bounciness and restitution are the same thing. Just play around with restitution. If you want them both bouncing, keep each with a restitution, but if you want them not to bounce, you always need restitution at 0.
    I'm running 0.9.92 on Windows, when I was on Mac, last version I ran was in the 0.8 stages, never realised it was changed to bounciness :L
    Thanks for the help, I'll try it now :P
    Yeah, messed around with them, and still nothing :/
Sign In or Register to comment.