Is interpolate broken in 9.94?
SquareHeart
Member, PRO Posts: 69
I've been having the weirdest behavior from the interpolate function - ease in/out produce a horribly unusable bezier curve like "bounce"( i.e the actor will move past the final destination point, then bounce back it).
Linear also will move my actor way off from it's initial position before interpolating to the final destination.
Is this a known bug?
Linear also will move my actor way off from it's initial position before interpolating to the final destination.
Is this a known bug?
Best Answer
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SquareHeart Posts: 69Thanks for your replies.
After a frustrating few days, I got the behavior working.
It seemed to be if I had an interpolate on an actor straight out of the gate - it would freakout.
I Still don't understand why, but by putting a [after .05] timer on the interpolate it functioned correctly. The only thing I can think is that the interpolate was conflicting with the actors initial position setup *shrug*
Answers
e.g - 2 actors occlude the game area - like a Metal door. when scene is started the 'doors' open - [ move to X pos.]
when a player dies the 'doors' crash back together (for which UI would then pop up over the doors)
Doors open fine, but will not close back [move to] if the actors have gone out of the scene -
if I leave 5 pixels worth of actor onscreen - the [move to] behavior will trigger, but will not if otherwise. It will occasionally trigger when closing and offscreen, but the actor will overshoot their [move to] position by a massive margin (like, 300- 800 px).
WTFudge!
As for the Interpolation behavior I'm not experiencing any problem so far.
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