Free vs Paid vs Ads vs In App

Team6LabsTeam6Labs Member Posts: 541
edited July 2012 in Working with GS (Mac)
Hello everyone, I have a simple game tilt game that I have gotten good feedback about (took less than 3 days to make). I hope it catches on and it becomes a big time waster. I didn't build In-App Purchases into the game so I would have to add a background or something. The only problem I have with iAds is that it sort of interrupts the experience. I am considering PlayHaven at the startup and an additional ad when the scene restarts. Should I go PlayHaven or just go completely free and build up my brand?

Thanks

Answers

  • maxbeaumontmaxbeaumont Member Posts: 616
    edited July 2012
    Can you post a little bit more about the game, maybe a video? That will help us determine wether or not you should post it for free, or if its good enough to make paid, ect. Making a great game is another huge factor in wether or not it does well either way. It could be free with nothing, but be total crap. You have to make a great game from the start.

    Cheers
  • DanDaMan123DanDaMan123 Member Posts: 216
    Make a great game and put a price on it. That usually does the trick.

    But first, make a great game. ;)

    :)
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