Collide without rebound...bird's eye view

master200012master200012 Member Posts: 372
edited July 2012 in Working with GS (Mac)


As you can see by the video, the actor successfully collides with the wall, but I don't want it to rebound. Both actor's restitution are set to 0. Any ideas?

Thanks!

Best Answer

  • MotherHooseMotherHoose Posts: 2,456
    edited July 2012 Accepted Answer
    @master200012 … actor's is rotating when it collides … this causes the bounce

    do not know what you are using for move of actor … but:
    EX:
    on Actor:
    Rule: when
    Event: overlaps or collides with actor wall
    -changeAttribute: self.Physics.Drag To: 100
    -changeAttribute: self.Physics.Angular Drag To: 100
    Otherwise:
    do move behaviors
    do Rotate Behavior

    image MH

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