Collide without rebound...bird's eye view
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MotherHoose Posts: 2,456
@master200012 … actor's is rotating when it collides … this causes the bounce
do not know what you are using for move of actor … but:
EX:
on Actor:
Rule: when
Event: overlaps or collides with actor wall
-changeAttribute: self.Physics.Drag To: 100
-changeAttribute: self.Physics.Angular Drag To: 100
Otherwise:
do move behaviors
do Rotate BehaviorMH
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