First actor spawned in a timer affected by another timer running faster
optimus
Member Posts: 6
I have 2 timers running randomly spawning 2 different actors which move down the screen. Each timer works fine by itself, but when they are both running the first actor (only the first) in one of the timers sticks on the screen and doesn't move. I have identified that the problem occurs for the first actor in timer A (every random 1-3 secs) when timer B is faster than every random 0.4 - 1 seconds. If I don't use random for timer B, I can get it down to running every .045 secs before the problem arises. I have coded around it for the moment.
Answers
use the default attributes in GS to trigger events
demo: http://www.mediafire.com/?80e0jkl5pk5no4f
MH