Auto-Rotate Landscape - Publishing
luke2125
Member, PRO Posts: 225
Hi,
I have a question and would like some clarification, if it's possible. I've read in some threads, that when I publish, under Platform Specific Settings, since my application is set for Landscape, I would need to choose, under Advanced Platform Settings both Landscape Left and Landscape Right, is this correct? Is this required by Apple for Publishing. Also, in my game under Scene > Autoroate, should I also choose Landscape Left and Landscape Right as well? Moreover, when I view the game under the Viewer ( I don't have an Iphone ) on my Mac, and I choose Preview, it always comes as Portrait and not Landscape? I'm using GS 0.92 and I'm waiting for 0.0.94 to go off Beta, before I upgrade. Any help or suggestions, would be appreciated...Thanks and God Bless....
Sincerely,
Sunday
I have a question and would like some clarification, if it's possible. I've read in some threads, that when I publish, under Platform Specific Settings, since my application is set for Landscape, I would need to choose, under Advanced Platform Settings both Landscape Left and Landscape Right, is this correct? Is this required by Apple for Publishing. Also, in my game under Scene > Autoroate, should I also choose Landscape Left and Landscape Right as well? Moreover, when I view the game under the Viewer ( I don't have an Iphone ) on my Mac, and I choose Preview, it always comes as Portrait and not Landscape? I'm using GS 0.92 and I'm waiting for 0.0.94 to go off Beta, before I upgrade. Any help or suggestions, would be appreciated...Thanks and God Bless....
Sincerely,
Sunday
Best Answer
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tenrdrmer Posts: 9,934Apple rules expect auto rotate but you can slip it through usually unless you get a really diligent reviewer. Also Apple doesn't require it if its a game that auto rotate would mess up. Something like a game that uses the accelerometer.
And yes you need to check it off in both places for it to work.
Answers
Thanks for the quick answer and explanation, really appreciated.....Well, my game doesn't use the Accelerometer....So, I changed also on the Scenes of the game to Landscape Left, and Landscape Right and publish again, but still, I'm getting on the viewer Portrait......I mean the IOS Simulator begins in the Landscape mode, but when the game finally loads ( compressing, etc....) it goes back to Portrait Mode....Any thoughts? Thanks and God Bless....
Sincerely,
Sunday