How to go about resetting ball count and launch when level progresses?

tross99tross99 Member Posts: 13
edited July 2012 in Working with GS (Mac)
When I finish a level I go to the next level and the lives wont reset and the ball Im launching will not show up in the launch area or launch when I press start. Help Please!!!

Best Answers

  • NovicaStudioNovicaStudio Posts: 174
    Accepted Answer
    Did you change the lives attribute back to 3 when you changed the level?
  • HC_DKHC_DK Posts: 92
    Accepted Answer
    I guess that you have a RULE saying:
    When COIN COUNT = 0, do
    Change Scene to Next Level

    Add a CHANGE ATTRIBUTE: Game.Lives to 3
    and THEN put the Change Scene behaviour. Otherwise the Lives will not be "reset" because of the scene change.

    The ball, is that spawned in the first level or are the ball actor placed on the scene from the beginning?

    HC

Answers

  • tross99tross99 Member Posts: 13
    im not exactly sure what you mean by this i have it set so when the coin count or whatever runs to zero it moves to the next level but the lives are still missing that where lost prior and the ball will not show up in the launch position
  • tross99tross99 Member Posts: 13
    edited July 2012
    placed and thank you
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