Particles vs. Non-moving Objects
Gamexcb
Member Posts: 179
I have an idea that if you use a never-dieing particle that GS will be ale to handle it better!
I dont have time to test this idea now but I think it could work! Any ides?
I dont have time to test this idea now but I think it could work! Any ides?
Comments
Example...
http://gamesalad.com/forums/topic.php?id=4580
It's mentioned as the "third workaround".