Playable Beta - could really use a quick hand
JamesZeppelin
Member Posts: 1,927
http://gamesalad.com/game/play/48051
As one man team i am horrible at finding really obvious bugs.
I'm not asking anyone to go through everything but, If anyone has a few minutes to poke around and see if anything is broken or needs improvement i would really appreciate
please note the movement isnt the best since it is meant to play with the accelerometer.
There is also no sound yet. That is last.
As one man team i am horrible at finding really obvious bugs.
I'm not asking anyone to go through everything but, If anyone has a few minutes to poke around and see if anything is broken or needs improvement i would really appreciate
please note the movement isnt the best since it is meant to play with the accelerometer.
There is also no sound yet. That is last.
Comments
I had a quick play through, here is what I noticed:
Instructions for level 1-1:
First panel: "lady bug" should be "ladybug"
Fifth panel: "Ok, Thats it lets get going!" should be "Ok, that's it, let's get going!"
When you run over a leaf, it doubles up for a second when it moves to the upper left corner.
It spawns a different leaf there? However, you are able to run over just a little corner of a leaf, the new one spawns and moves up to the left corner, and the old one stays behind. This allows me to collect the leaf again.
So on the level 1-1, I was able to actually get 6 leaves. Then I was unable to go through the door.
When the time runs out panel text:
"OH NO!! Times up" should be "OH NO!! Time's up!"
On level 1-1, when you clear the level, The Main Menu and Next Level buttons overlap. You are able to click both of them at the same time. Tis causes all the buttons to stay on the screen when the next level starts.
On level 1-2, there is some sort of "reset" text behind the leaf count in the upper-left corner. Clicking it takes you to the Main Menu.
On level 1-2, there is a pause button in the upper-right (it is NOT on level 1-1). You are able to click this pause button when the first instruction panel is present ("ready? touch here to start). Then all of the pause options appear on top of the first instruction panel. You can still click the instruction panel and play the game with all the pause options still visible(and clickable)
When you fall off an edge, in the popup text:
"to close" should be "too close"
In section 2-1, in the first instruction panel:
"out of reach leaf" should be "out-of-reach leaf"
You can pull the beetle before you click away the instructions.
I don't know if it matters, but the ladybug can easily move the plant blockers - you don't really need the beetles.
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Those are just some first impressions, I'll try to test it again later
Joe
@Joe
Thanks!
You really took some time to find that stuff for me.
I really appreciate it, man!
A lot of the stuff is cookie cutter from level 2 so most the things you found should fix problems everywhere.
My son and i are playing it like crazy for the next day or so too. I'm embarrassed that the only issue i found so far was the 6 leaf issue.
My spelling is horrible and he is too young to read very well.
It's amazing how much of an eye opener it is seeing a game in the hands of a kid. I have made many changes just by watching how he plays. Whenever i find myself trying to explain something I figure I better just change it or other kids will have the same problem.
I'll test it again when I get a chance.