Playsound stopped working

fawzmafawzma Member Posts: 6
edited July 2012 in Working with GS (Mac)
So I have a game running fine without sound. to explain the situation, I have an actor acting as a spawner for balls. It uses game.time and checks to see if its greater than the nexttime attribute. if so.. spawn ball blah blah blah

I created a sound manager as an actor. it watches for a play sound variable, and it should play the sound then reset the variable.

problem is, when I drop the sound manager on the scene and play, its totally screwed with the way the ball spawner works.. it will spawn the first ball, then stop.

is there a bug in playsound and game.time some how?

Oh, and deleting the sound manager doesn't change anything. I have to close the project, and reopen to get it to work properly again.

Comments

  • fadamionfadamion Member, PRO Posts: 309
    edited July 2012
    If you are like me your logic is probably wrong. Try remaking the actor and sound manager if you don't find the problem then it may be a bug.
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