Jumping in a side-scroller

EAKuglerEAKugler Member Posts: 3
edited July 2012 in Working with GS (Mac)
So I tried to do this: http://forums.gamesalad.com/discussion/24040/efficient-jumping-behavior-and-tutorial
and the windows version tells me that the hero.Motion.linearVelocity.y is an Invalid Path. The same for angularVelocity. Are these features only available on other versions, or am I missing something obvious?

thanks,

Answers

  • KodeRiter722KodeRiter722 Member Posts: 42
    are you writing it in manually or selecting it from the drop-down menu? i'm sure those attributes are available, as they are fundamental attributes...
  • KodeRiter722KodeRiter722 Member Posts: 42
    make sure that after you have selected the attribute from the drop down menu that it remains highlighted in blue. if you click it afterward sometimes it will remove the blue highlight (and appear as plain text in the expression editor), which means it is not using the actual attribute (as simply typing an attribute name into the expression editor does not work in my experience)....

    sorry for the double post...maybe a mod can merge them, as it appears i do not have the ability...
  • EAKuglerEAKugler Member Posts: 3
    In fact, all of the Graphics, Motion and Physics attributes give invalid path errors. What's up with that?
  • KodeRiter722KodeRiter722 Member Posts: 42
    what exactly are you trying to do with these attributes? where are you trying to access them from? the hero actor?
  • EAKuglerEAKugler Member Posts: 3
    As the Hero(prototype).

    I have created a Rule.
    I have inserted a Condition Attribute into said Rule.

    The little box says if [ ].
    I try to put an Attribute into the box.
    If I select something from Game, Devices, or Services the little box is filled with blue happiness.
    If I select something from Hero, such as rotation, the little box is also filled with blue happiness.
    But if I select (or type for that matter) in any attribute from Graphics, Motion or Physics under the Hero, I get the red (Invalid Path) of much sadness.

    Interestingly, after creating another Actor, it seems to be able to access these options just fine.

    So now my question is, what could prevent an Actor for accessing these things?
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