Make game harder and harder. What is the ideal way to do it?

Fredrik BixoFredrik Bixo Member Posts: 239
edited July 2012 in GameSalad 101
Hello there,

Im currently working on a new game. The game has no lvls in it and its a where the goal is to break your highscore. I have been thinking of a way to make it harder and harder over time. Here are my ideas how I should make it:

1. make a timer after X seconds spawn actor every 1 seconds and so on. This way is working but after a while you realize thats is going to be much "after X seconds". Its also more like waves and not a smooth change.
2.Making an attribute called Minus.
Rule every 1 sec change attribute minus to -0.1 (starts with 12 as an example)
Then another rule.
every random(1,minus) spawn actor (this is also working but it has some bad things. You can't as an example spawn multiple actors and it has an limit how hard it can be)
3. Rule when attribute score is over X spawn actor every sec and so on(this is not ideal because then you can wait play how long you want without its getting harder and harder)

Yeah thats the ideas I have. If you wondering something fell free to comment.
If you have another way to do this please say it.

Thanks,
Fredrik

Answers

  • rhinokeyrhinokey Member Posts: 158
    we dont even know what kind of game it is. or how you gain score. maybe do a video, or something showing your base level, then people could help based off of that.
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    //
  • GrapeSodaGamesGrapeSodaGames Member Posts: 93
    exactly what @rhinokey said.
  • how about making a timer and let the game decide the fastest player that finishes it
    , gets the rank higher, the higher the rank the faster the player should be.

    This is just an idea, I just wish this can help you think.
  • quantumsheepquantumsheep Member Posts: 8,188
    Without knowing the type of game you're making, it's hard to advise you.

    But take a look at this thread for a short-lived chat about pacing:

    http://forums.gamesalad.com/discussion/26881/gameplay-pacing

    Rather than make it constantly get harder, make it ebb and flow a little maybe?

    Cheers,

    QS :D
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I suggest to think of your target customer - is he a male, or female? How old is he? Is he a casual, or full-time gamer? After you have this, find a person who fits into those requirements, and let him play your game, and judge if difficulty level is too high, or too low :)
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