iAds (Banners vs. Interstitial)

jdgouldjdgould Member, PRO Posts: 114
edited July 2012 in Working with GS (Mac)
I am curious if anyone has any recommendation for using iAd Banners vs. Interstitial ads between scenes. Right now I am just using banners, but want to add advertisements between scenes in my free game. Anyone have any success or failures using either?

Best Answer

  • JustMe74JustMe74 Posts: 542
    Accepted Answer
    Interstitial Ads were only introduced a few weeks ago with Gamesalad 0.9.93, so it is unlikely that anyone really knows how effective they are yet.

Answers

  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    As @JustMe74 said. We might find out how interstitial ads work in 5-6 months or so.
  • jdgouldjdgould Member, PRO Posts: 114
    thanks guys, I will just wait and see. Does anyone have a screenshot or game that uses interstitial ads so I can see what the user experience is like?
  • JustMe74JustMe74 Member, PRO Posts: 542
    thanks guys, I will just wait and see. Does anyone have a screenshot or game that uses interstitial ads so I can see what the user experience is like?
    I created a free version of my game which is ad supported, as a test. Between levels it pops up an interstitial ad... "Pin's Penguin Puzzler Free Edition" for iPhone.

  • HymloeHymloe Member Posts: 1,653
    I know this is an old thread, but I thought that the people who've commented on this thread may be the ones who have answers.

    Any facts and figures about how effective these Interstitial Ads are?

    Any recommendations for ones that seem to get good revenue, good click through results?

    Any known problems or warnings?

    Thanks!
  • alarm656alarm656 Member Posts: 291
    Hi in the first time I didnt knew I clicked to interstitial and generated than downloaded with AdHoc. Worked good. But I didn't need it because my game is click and poin adventure game
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