Project on a LogoQuiz-like game

TryAgainTryAgain Member Posts: 25
edited July 2012 in Working with GS (Mac)
Hi guys,
I'm new on this site and I introduce myself:I'm a young developer who's trying to make a game like LogosQuiz,basically u have to type in the correct answer for every picture,I found the keyboard input but I don't know how to archive the correct answers and confront them with the one typed by the user..Any Help?
Thanks anyway and great job this program is awesome!

Andrea

Answers

  • fadamionfadamion Member, PRO Posts: 309
    I think for a bit you should just watch a lot of tutorials get use to working in gamesalad.
    You will need tables and then an if input = or if input does not equal something like that.
  • ericzingelerericzingeler Member Posts: 334
    You would use tables to store answer and image names. Lets say you have a table called tb.content. In that table you have two columns, col 1 is image name and col 2 is correct answer. The row number in the table is the I.D. of a image and answer set.

    Now all you have to do is set the actor's image to the TableCellValue(tb.content,[I.D. number of set to use], 1). In a rule to check the answer, the condition should be if typed user answer attribute is TableCellValue(tb.content,[I.D. number of set to use], 2), do something for correct answer.
  • TryAgainTryAgain Member Posts: 25
    Thank you so much!
  • crazycam99crazycam99 Paris, FranceMember Posts: 519
    Just saying, you will need to contact the company to use their logo.
  • TryAgainTryAgain Member Posts: 25
    Even if they are sport logos?Like real madrid or los angeles lakers?
  • slattzo2000slattzo2000 Member Posts: 15
    I'm no lawyer -- but I *think* that might fall under a category of "fair use" (ie. teaching / editorial) -- but best to consult a lawyer before u get served a cease & desist order (also prob worthwhile to note in ur app for apple approval!)
  • SparkyidrSparkyidr Member Posts: 2,033
    We have just done a logo quiz game : http://itunes.apple.com/gb/app/quizme-logo-tv-edition/id553484411?mt=8

    @eezing has got it pretty spot on with how things need to work.
    We have a table with the image name to set the image on the fly, the actual name, so you can check what you typed against the answer.

    But it starts getting more complex when you want to keep track of a previous wrong answer, and still be able to delete characters from a previous wrong answer like you asked about in your original post.

    The way I did it was to have columns in the table for letter1, letter2, letter3 etc etc (up to around letter 33 I think). Also a column for how many letters were in the current guess, and a column for if it had been guessed already, also a column for what the current guess actually is.
    Then when you chose a logo to go to, it pulls up the data for if it has been guessed at before, and if so knows how many letters you were at (so it know where to carry on typing from/deleting from), and what the "current guess" is.

    It's "fairly" simple logic once you get your head around it...but I'd say you need to be fairly comfortable with what you are doing before attempting a project like this.

    I hope some of that made some sense :)
  • skippertechskippertech Member Posts: 67
    We have just done a logo quiz game : http://itunes.apple.com/gb/app/quizme-logo-tv-edition/id553484411?mt=8

    @eezing has got it pretty spot on with how things need to work.
    We have a table with the image name to set the image on the fly, the actual name, so you can check what you typed against the answer.

    But it starts getting more complex when you want to keep track of a previous wrong answer, and still be able to delete characters from a previous wrong answer like you asked about in your original post.

    The way I did it was to have columns in the table for letter1, letter2, letter3 etc etc (up to around letter 33 I think). Also a column for how many letters were in the current guess, and a column for if it had been guessed already, also a column for what the current guess actually is.
    Then when you chose a logo to go to, it pulls up the data for if it has been guessed at before, and if so knows how many letters you were at (so it know where to carry on typing from/deleting from), and what the "current guess" is.

    It's "fairly" simple logic once you get your head around it...but I'd say you need to be fairly comfortable with what you are doing before attempting a project like this.

    I hope some of that made some sense :)

    What did you do for legal? did you get permission to use Logos?
  • SparkyidrSparkyidr Member Posts: 2,033
    We did not.
    We crossed out fingers, and hoped for the "fair use gods" to smile upon us...A bit naughty? Maybe. But also, it could be argued that, a precedent has been set by Apple by allowing the sale of logo games on their store before ours existed.

    We also put a disclaimer int he game saying something like all logos are copyright of their respective owners etc.

    One problem we did have, was having any copyrighted images/logos in your app icon, or in your screenshots will cause problems with Apple's review team.
  • TryAgainTryAgain Member Posts: 25
    Well,I think I'm gonna act as you did,just release the app and see what happens :S I've also contacted everyone who has the copyright for logos I want to use,but nobody answered so...Just hope we'll be lucky :D
    Anyway I want to use another approach for the answers:a full list of all answers,where you have to choose the right one...With a scroll menu like when you got to choose your nationality in a sign in form..You know what I mean? Any hint for making this?
  • skippertechskippertech Member Posts: 67
    honestly these companys are big enough. i highly doubt theyd care lol
  • TryAgainTryAgain Member Posts: 25
    I decided to make the app under the American "fair use" doctrine,so I'm gonna build it in an "educative" way...I think it's gonna work this way :)
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