Xtreme Multi_Touch

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited July 2012 in Working with GS (Mac)
Here is my latest prototype, I've spent countless hours figuring out how Multi_touch works and these are the current results.

Comments

  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    edited July 2012
    Check out my app Waviary which I made with Gamesalad, I developed a multi-touch system like this.
    http://itunes.apple.com/us/app/waviary/id510544190?mt=8

    I restricted it to 6 touches for my app but it could be setup for 10 or more.


    I bet if we compared code it would be very similar. Maybe we could exchange ideas on how to improve it.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    That looks awesome. Yes I built a seperate touch log and used math summing comparisons to keep the code slimer. I was thinking of using a prime number algorythom which would give me a single varible sum for each possible combination this would make the code very slim basically one rule for each touch per actor so if you had 9 touch possibilities you would only need nine rules in each actor. Would love to compare notes. My Skype is my GS screen name.
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    Very cool. I'll contact you on Skype when I have some free time soon.
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