triangular collision

PowerKalistoPowerKalisto Member Posts: 34
edited November -1 in Working with GS (Mac)
Is it possible to make a triangular actor and a ball which n' is not to affect by gravity and which leaps has 90 as in this image:
http://img683.imageshack.us/img683/483/bobie.png

Comments

  • JackBQuickJackBQuick Member Posts: 524
    For the triangle, why don't you make a square and rotate it by 45 degrees? Moving it partially offscreen and having the floor actor overlap it will produce the effect you desire.
  • PowerKalistoPowerKalisto Member Posts: 34
    The triangle problem is solved. My character is supposed to shoot fireballs but i don't know how to make the projectiles to be not affected by gravity like the other actors are.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    in the actors that are not affected by gravity, you need to put an Acceleration behavior in the UP direction equal to the gravity. This will counteract it.
  • PowerKalistoPowerKalisto Member Posts: 34
    at the very beginig my fireball have a velocity at angle 0º and speed 300

    when the fire ball collide with the triangular platform ...

    Change velocity 90º and speed 300
    __________________________________

    but when the fireball collide with the triangular platform it only make a little bounce in 90º and return at the same inicial rule so 0º and speed 300 ... so what is the problem ?
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