Hope these arn't Dumb Questions, but they might me :)
In the Top Right Corner of the Editor, under the Help Button, there is a small box with two circles in there, one is blue or white the other hollow. What are they for??
Is there a way to lock you working Windows in the Editor once you resize them. I like to have my Inspector Windows a lot bigger that what it is, but every time I back out of editing something it goes back to the narrow default sizing.
How do I lock the game in code so it doesn't rotate if I tilt the phone?
Thanks in advance for everyones help,
Game Salad Rocks!!
Cheers,
Ross
Is there a way to lock you working Windows in the Editor once you resize them. I like to have my Inspector Windows a lot bigger that what it is, but every time I back out of editing something it goes back to the narrow default sizing.
How do I lock the game in code so it doesn't rotate if I tilt the phone?
Thanks in advance for everyones help,
Game Salad Rocks!!
Cheers,
Ross
Best Answer
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MotherHoose Posts: 2,456
@dimsdale … not dumb questions …
just showing the curiosity you have … that will make you great at this!
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that icon does look like 2 circles … but believe represents a lock
it is active when you do a sceneEditor preview
(the light grey ► to the left of that icon)
lock's default color is blue … default function shows the original position of moving actors
clicking it changes its color to grey … and scenePreview does not show original position
use sceneEditor preview when aligning things/ or verifying things you just coded
when you Pause (||) that preview … you can move things around in the scene
then unPause to see the new effects
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alas, in the GS Manual … images of The Scene Editor
do not show the menuBar for: camera … scenePreview … lock
hope we don't lose that ease in designing scenes!
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maintaining userDefined states in GS … has been a big wish for a long time
think we have to wait for the new GUI … hopefully soon!
I for one would like the projectPreview to open in a separate windowMH
Answers