Moving an actor issue

JustMe74JustMe74 Member, PRO Posts: 542
edited July 2012 in Working with GS (Mac)
I'm trying to do the following-
When an actor is touched, it moves to another spot on the screen, and then the image of the actor changes to something different.

I have set this up:
Rule: When touch is released, and an attribute I call game.Page5ChipRight is False :
Animate/Loop Animation
Move To a spot on the screen, relative to scene, run to completion
Change Image to a different image

There are two issues:

1). The "Change Image" instantly fires off without waiting for the Move To to complete
2). The animation keeps looping after it gets to where it's going (this is because I don't change my game.Page5ChipRight to True; however, if I put logic in to do that, it gets fired off right away just like the Change Image behavior).

How can I have commands execute after the Move To is finished and not before?

Best Answer

Answers

Sign In or Register to comment.