CPU usage on Mac
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Hi Guys,
Gamesalad is running at anywhere between 30 to 120% CPU usage. I'm running 2.26 Intel Core 2 Duo with 8gb of ram.
This is issue is really slowing me down. Does anyone else have the same issue or a fix?
Gamesalad is running at anywhere between 30 to 120% CPU usage. I'm running 2.26 Intel Core 2 Duo with 8gb of ram.
This is issue is really slowing me down. Does anyone else have the same issue or a fix?
Comments
CPU usage with all apps running is sitting at 7% (Outlook, Mail, Chrome, Skype, Preview and evernote)
CPU with Gamesalad, minimum 30% then up to 120%. What the??
This was an awesome app but to have to open and close every 10 minutes or whatever is pretty bad. Maybe time to look at alternatives.
Please don't be the next Im going somewhere else cause GameSalad sucks troll. Just go if your not happy. We don't need to hear your inflated complaints.
Even with restarting a couple times a day I can still make a good game way faster than any other SDK out there.
At the moment I am restarting the app about three times an hour on average about every 15 to 20 minutes. For one of my bigger apps (one massive ebook), its about once every 7 to 10 minutes.
I do not understand that if the app is sitting there in the background (not in preview) why the CPU for GS is bouncing around all over the place. Surely if they tracked down what was causing that issue would lead them to the resolution.
Does anyone actually have a solution other than "suck it up this is great"?
When I click preview on my iPad the CPU usage is over the 100%
When I have GS open using this monitor I have the most issue and my CPU goes off the chart.
3.4GHz Quad-Core Intel Core i7
16 GB RAM
SSD Drive
6970M w/2GB
Even on this system, if I am working with a large project and opening and closing actors that have a lot of rules or opening anything that has long lists of attributes, it causes GS to slow down over time. A quick Command-Q and reloading of GS fixes the problem, as already noted.
Yes, GS should fix this, but this isn't the worst bug out there right now.
I run Mail, Skype, Safari, music, everything that i need on iPad when i'm using the Gamesalad on Mac.
CPU usage is only 2-5% game only 5 megs hmm, something has changed but don't know what.
Unless someone knows why Gamesald does not like my Android SDK folder?
Any ideas?
It seems like it could be a memory leak, but I'm no expert.
This only started after i install android sdk. If i close gamesalad > rename sdk install folder > reopen gamesalad it works fine...
But i need android sdk because im about to publish to android :P
Obviously, renaming the SDK folder is the best trick, I just wish I knew about it last year before I remade all kinds of user accounts and reinstalled OS X a couple of times before I realised that it was all adb's fault!