Performance question
Hello guys.
We are working on the last stages on a game and are working on optimizing the games performance. We are encountering pretty significant performance issues, especially because its a "one Scene" game so the actors and everything keeps stacking up. (So any good ideas for performance improvement are appreciated
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Anyway, my question. When running the game in the game salad viewer on an ipad 2, i noticed the amount of mbytes used on image sizes in the beginning of the scene was 52 mb. When playing for a while it then suddenly (sometimes) decreases to between 20-30 mb. This is a significant decrease in memory usage, but i cannot figure out when or what trickers this event. Anyone got an idea?
We are working on the last stages on a game and are working on optimizing the games performance. We are encountering pretty significant performance issues, especially because its a "one Scene" game so the actors and everything keeps stacking up. (So any good ideas for performance improvement are appreciated
![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
Anyway, my question. When running the game in the game salad viewer on an ipad 2, i noticed the amount of mbytes used on image sizes in the beginning of the scene was 52 mb. When playing for a while it then suddenly (sometimes) decreases to between 20-30 mb. This is a significant decrease in memory usage, but i cannot figure out when or what trickers this event. Anyone got an idea?
Best Answer
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DanielDoe Posts: 307
In my case, size of images is always the biggest problem (also too much spawning of new actors). I use ImageOptim to reduce size of pngs (always about 50%) and that helps a lot.
Answers