Jumping Collision issue
I do have a weird issue, to move my guy around I have it so that it changes the linear velocity of x to a certain number depending on left or right movement. It works great but I noticed that if my character is up against a wall and I am holding one of my directional buttons and jump, he has no forward movement once he is above the wall. I would expect that once he has nothing in front of him that he is colliding with the linear velocity would kick in and he would move forward but it doesn't seem to happen.
Also if he jumps and hits a wall, it's like it instantly turns his linear velocity to 0, any ideas on how to fix this?
Also if he jumps and hits a wall, it's like it instantly turns his linear velocity to 0, any ideas on how to fix this?
Best Answer
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Cluv Posts: 229
What rule are you using for collision, and what code is in your keyboard press and are you using constrain attribute by any chance? I just went ahead and changed that in the template, and it caused the problem you are talking about.
Answers
@Cluv Thanks for the help!