text attributes

gurechangurechan Member, PRO Posts: 211
edited July 2012 in Working with GS (Mac)
I'm working on some up-grades to a game I made with GS 0.9.2 and am now using the current version of GS. But have found that one of my rules that was previously working is now broken and I can't get it to work.

I have 3 text game attributes, and compare these to another text attribute set by the player during the game. If a match is found in either of the 3 game text attributes, I trigger something.

However, since the up-date to the latest version of GS this doesn't work. It will work if I check only one of the game text attributes, but if I try to check against 2 or 3 it will not work as it should (or did previously).

Anyone else had an issue with text attributes?

Comments

  • gurechangurechan Member, PRO Posts: 211
    TSB, thanks for your info. I'll check that out, but I don't think I have case difference.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited July 2012

    @gurechan

    Hi, I seem to remember other users having this sort of problem in previous GSC update (although I personally haven't experienced any probs there...)

    So if it's not TSB's suggestion, a workaround (well, the only solution I can think of) is to remake all 3 text attributes -and add a letter to them so you know they're the latest ones - and relink them in the Rules... delete the problem ones after...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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