A few thing I would REALLY REALLY LOVE to see in GS.

fishZombiefishZombie Member, PRO Posts: 46
edited July 2012 in Working with GS (Mac)
A few thing I would REALY REALY LOVE to see in GS.
1) I would love to see an Advanced tab on RULES, for Collisions Mainly.
If You Could Select "Actor Receives event" "OverLaps Or Collides with" Bla bla Bla... then have 4 Buttons (automatically active) for Front, Back, Left, Right.
Then be able to turn these off as you desire. I would LOVE to have something like this to detect a contact from the front instead of the back, or Make my Enemies
be smarter to turn right when hit on the right.

2) A Much smarter Rotation.
the rotation is either very stupid or I missed a note or lesson somewhere about this.... but....
GS has a major problem with passing Zero. All my bad guys must charge the player character with their butts. This way, I can say "If Rotation is less then 45 rotate back to 180",
or give them a point to focus on.
This kills me that if my guy is at 15 degrees and I want him to rotate to a position that faces -15 degrees, he will rotate counter-clockwise all the way around to get the 345, in most cases.
I have to use rotate clock wise, and counter clockwise with switches for when to stop.

3) a Tear off window for Scene Layers. It would make it a lot easier to select things.

4) the ability to reorganize things like I can with actors. I can move actors around in any order, Why not Attributes? or Sounds?
I don't like having sound 3,4,5,7,6,9,8,1,2.... I would prefer 1,2,3,4,5,6,7,8,9
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