Collisions counting problem
Hi again, i have a problem and i would appreciate any help.
So...i have some tiles arranged in collumns and rows, imagine like arkanoid. I set a rule to this actor (tile), so when it collides with the ball, it destroys the actor one by one, and adds 1 to an attribute. The tiles are actually 1 actor copied multiple times in the scene.
It works great, except that when the ball collides, at the same time with 2 actors, it counts it only one... so at the end... sometimes, when all the tiles are dead, i don't get the correct number from the counting attribute. Any ideas?
So...i have some tiles arranged in collumns and rows, imagine like arkanoid. I set a rule to this actor (tile), so when it collides with the ball, it destroys the actor one by one, and adds 1 to an attribute. The tiles are actually 1 actor copied multiple times in the scene.
It works great, except that when the ball collides, at the same time with 2 actors, it counts it only one... so at the end... sometimes, when all the tiles are dead, i don't get the correct number from the counting attribute. Any ideas?
Comments
I've got the same problem
Imagine a game with tiles. When a tile collides with another one, it adds 1 points. But when an other tile comes in play and collides with to other tiles, it count only 1 point in place of 2.