Spin The Nuts Game With Tables

creativeappscreativeapps Member Posts: 1,770
edited July 2012 in Working with GS (Mac)
hello friend I want to know that what happen if @P-0-M game Spin The Nuts we play with tables. It will reduce loading and memory usage?

Best Answers

  • EatingMyHatEatingMyHat Posts: 1,246
    edited July 2012 Accepted Answer
    I think POM is busy with his new project. In general I would say that using tables to construct levels should be possible in this type of game (or even most games for that matter...). This is how it is done in other games like cut the rope.
  • EatingMyHatEatingMyHat Posts: 1,246
    Accepted Answer
    I would agree with Roy, loading time is not a big deal if the levels are challenging and are not gone after 5 seconds. If you need to invest time is solving a level, the 3-5 second load time is not going to be an issue. However, if your levels are 5-30 seconds, load times are a big deal and you should consider putting more than one level in a single scene.

    I compared Wild Surf startup load time (10 sec) to some popular iOS games and found it to be between JetPack (8) to AngryBirds space (11) and nobody complained about those.

    One things will never change... once on TouchArcade someone sees that it is a Gamesalad game everybody will scream 'Load Time' regardless if it is true or not.

Answers

  • creativeappscreativeapps Member Posts: 1,770
    edited July 2012
    Please note I am talking about one scene only for that type of game.
  • AcceleratedGamesAcceleratedGames Member Posts: 201
    It would reduce both.
  • creativeappscreativeapps Member Posts: 1,770
    @AcceleratedGames did you played Spin The Nuts? And please explain in detail I have confusion

    Thanks,
    John
  • creativeappscreativeapps Member Posts: 1,770
    @EatingMyHat Thank you so much for the answer...:)
  • POMPOM Member Posts: 2,599
    Hey guys,
    Just letting you know a "table version" of spin the nut was made the first day table came to the creator , after all loading time is the *only* problem of the game, It almost bug-free (after few updates)
    All I can say is that because the game has well over 20 different elements that interact with the nut and with each other , using the table method for building levels was not as efficient as I thought it would be, also, in regards of maintaining the game like fixing things in specific levels, using each scene for each level is still my favorite , don't forget that LUA free engine is coming so make 100 scene should be no problem, and id'e go with that
    On a personal note, I don't think the loading times of spin the nut are that bad ;)

    Cheers
    Photobucket Roy
  • creativeappscreativeapps Member Posts: 1,770
    @P-O-M & @EatingMyHat Thank you for sharing your knowledge.
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