Create a rotatable actor
Is there a way to create an actor that is like a brick and when other objects collide into it the brick rotates and turns like a seesaw, but doesn't change location. I've tried constraining the actor to the original location and it worked except that other actors would collide against it and go underneath or through the actor. Help please.
Comments
1. Turn Fixed Rotation off and turn Movable on.
2. Add this rule to the brick:
If overlap or collide with whichever object you wanted it to collide with, then use the rotate behavior and rotate at the speed you want.
http://forums.gamesalad.com/discussion/44490/opening-of-a-hinge