Playable Tetris demo - demo not completed - gameplay video

HC_DKHC_DK Member Posts: 92
edited July 2012 in Working with GS (Mac)
A while ago I read in a thread about the old classic game TETRIS and if it was able to make in GameSalad.
It was not a game that I played a lot "back then" because I was more into sport games :-)

About a week ago my wife challenged me in Tetris.....!!! Challenge accepted.
I lost almost every game BUT.....I somehow fell in love with Tetris and just for fun I wanted to see if making this game in GameSalad was possible.

The game is not done, things are missing and some needs to be redone/checked. I am not sure if I will complete the demo becuase it is of no use because of rights. But it was fun to do and challenging.

!!! FIRST 20 SECONDS OF THE VIDEO IS BLACK !!!



HC

Comments

  • J_PANJ_PAN Member Posts: 140
    edited July 2012
    @HC_DK, that is pure awesomeness, that is just pro, very good job, good luck =D>
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Very Interesting. Im not sure the gameplay itself would be an issue with recreating. You just cannot call it tetris. I for one would love to see how you accomplished this. Im guessing it makes use of tables but even that seems like it ould be pretty complex to me.
  • RPRP Member Posts: 1,990
    Man, after I mastered Tetris on my old original gameboy, I never touched it again (beaten more times than I can remember). I can still here the start up music and in-game music via that great old gameboy Z80 derived sound chip (can you believe that it was only virtual stereo?).
  • UtopianGamesUtopianGames Member Posts: 5,692
    Wayne made a tetris with GS a while back and he made the blocks constrain to a master so im guessing this is lots of small squares too?

    Really nice work!

    Darren.
  • HC_DKHC_DK Member Posts: 92
    @pan_joshua: Thanks :)
    @tenrdrmer: Short version, I use 4 actors, 1 main block and 3 blocks constraining to Main block X,Y and rotation.
    One table with 21 ROW's and 10 COL's for the gameboard (ROW 21 is used as the bottom of the board).
    Then I constanly check each actors position in the table by "converting" their X and Y into ROW and COL. This I use to check if any Cell surrounding this actor is "filled" and "disable" left or right movement or saving the 4 actor positions in the table.
    After this positions are saved I check if a ROW is "full" and then delete it and add a new ROW at beginning of the table.
    When that is done I "update gameboard" and move the Main Actor back to start position and the game can continue.
    The gameboard is made from one actor per cell in the table, when cell value = 0 not visible and value = 1 visible.

    I am not sure this is the best way but I did not think this through before I started making this which means I have added "functions" as I needed them.

    HC
  • HC_DKHC_DK Member Posts: 92
    @UtopianGames: Yes, 4 actors as the shapes and one 1 actor per cell in gameboard-table.
  • OskarDeveloperOskarDeveloper Member Posts: 533
    Nice work! @HC_DK
  • kinzuakinzua Member Posts: 554
    @HC_DK nice n sweet.. gud job.. best o luck.
  • LumpAppsLumpApps Member Posts: 2,881
  • jakenwalkerjakenwalker PRO Posts: 10
    What happened the video was just there yesterday :( I wish he would do a tutorial.
  • HC_DKHC_DK Member Posts: 92
    @jakenwalker: Yesterday I deleted my google-account and therefore also my youtube-account. I I will not make a tutorial but write me a PM here and I will try to answer your questions.

    Maybe I will put the video online later today and link to the video in this thread.

    HC


  • Alembic_SoftworksAlembic_Softworks Member Posts: 114
    I would love to see it if you do put the video up.
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