How to develop for andriod with GS?
Hello all,
Trying to discover more about how to expose my game to a larger audience, but I have a couple ?'s.
1) How many different app stores can you publish to? (iOS, G play, Chrome?, Facebook?, amazon, nook?)
2) How to develop your game with each android phone in mind? Is there a way to tell what screen size the device has? How to ensure the user only sees the game, and not "control" actors working on the side?
3) Do you publish the game under iPhone landscape? In the main start page in the creator it asks what platform you are developing for. I don't see a specific option for android.
4) What works in iOS but not Andriod? ex: in-app, play heaven, clip, url, ads, splash screens, res-ind.
5) Any documentation specific to android developing with GS? Anything thing that would hurt the performance on a droid and not iOS?
6) I have tried testing my game on a recent android device, but was noticing a dramatic blurriness in the images. Is this due to the phone, or a mistake made in the camera size?
7) I also noticed two black bars on the top and bottom of the screen. Not sure if this can be fixed or not?
I haven't added any audio yet, but I heard it is not working correctly.![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
Sorry if these ? are answered some place else, I figured I would just asking them all in one post and see if can get any more information.
Thanks in advance,
-Brian
Trying to discover more about how to expose my game to a larger audience, but I have a couple ?'s.
1) How many different app stores can you publish to? (iOS, G play, Chrome?, Facebook?, amazon, nook?)
2) How to develop your game with each android phone in mind? Is there a way to tell what screen size the device has? How to ensure the user only sees the game, and not "control" actors working on the side?
3) Do you publish the game under iPhone landscape? In the main start page in the creator it asks what platform you are developing for. I don't see a specific option for android.
4) What works in iOS but not Andriod? ex: in-app, play heaven, clip, url, ads, splash screens, res-ind.
5) Any documentation specific to android developing with GS? Anything thing that would hurt the performance on a droid and not iOS?
6) I have tried testing my game on a recent android device, but was noticing a dramatic blurriness in the images. Is this due to the phone, or a mistake made in the camera size?
7) I also noticed two black bars on the top and bottom of the screen. Not sure if this can be fixed or not?
I haven't added any audio yet, but I heard it is not working correctly.
![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
Sorry if these ? are answered some place else, I figured I would just asking them all in one post and see if can get any more information.
Thanks in advance,
-Brian
Comments
2-3. For Android phones, choose iPhone when you develop. The user will not see stuff which is outside of the camera view
4. All kind of ads, Kiip, IAP and Game Center does not work on Android
5. Not really, I have seen the same guidelines and issues in both
6. Check your images, image sizes should be in factors of 4, if not you might see the same issue with older iPhones as well
7. GS will make the game fit to the height of the device, leftover width space will result in black bars on the sides
I have not had issues with audio, but some did.
iOS $99 per year
Google Play (Android) $25 for life
Amazon $99 per year
Nook (B&N) Free
Correct me if I'm wrong
Are these all the stores you can publish too:
iOS
iOS iPad
Google play
nook
amazon
GS arcade
How about the google chrome and Facebook?
Facebook and Chrome are not yet supported (although you can put your GS Arcade app on Facebook ... there is a Cookbook article about that).