How to develop for andriod with GS?

BlazingApplicationsBlazingApplications Member Posts: 340
edited July 2012 in Working with GS (Mac)
Hello all,

Trying to discover more about how to expose my game to a larger audience, but I have a couple ?'s.

1) How many different app stores can you publish to? (iOS, G play, Chrome?, Facebook?, amazon, nook?)

2) How to develop your game with each android phone in mind? Is there a way to tell what screen size the device has? How to ensure the user only sees the game, and not "control" actors working on the side?

3) Do you publish the game under iPhone landscape? In the main start page in the creator it asks what platform you are developing for. I don't see a specific option for android.

4) What works in iOS but not Andriod? ex: in-app, play heaven, clip, url, ads, splash screens, res-ind.

5) Any documentation specific to android developing with GS? Anything thing that would hurt the performance on a droid and not iOS?

6) I have tried testing my game on a recent android device, but was noticing a dramatic blurriness in the images. Is this due to the phone, or a mistake made in the camera size?

7) I also noticed two black bars on the top and bottom of the screen. Not sure if this can be fixed or not?

I haven't added any audio yet, but I heard it is not working correctly. :(

Sorry if these ? are answered some place else, I figured I would just asking them all in one post and see if can get any more information.

Thanks in advance,
-Brian

Comments

  • EatingMyHatEatingMyHat Member Posts: 1,246
    1. You can publish to any store that will accept android games.
    2-3. For Android phones, choose iPhone when you develop. The user will not see stuff which is outside of the camera view
    4. All kind of ads, Kiip, IAP and Game Center does not work on Android
    5. Not really, I have seen the same guidelines and issues in both
    6. Check your images, image sizes should be in factors of 4, if not you might see the same issue with older iPhones as well
    7. GS will make the game fit to the height of the device, leftover width space will result in black bars on the sides

    I have not had issues with audio, but some did.
  • HapiappsHapiapps Member Posts: 373
    For number one, remember the fact that the pricing is as follows:
    iOS $99 per year
    Google Play (Android) $25 for life
    Amazon $99 per year
    Nook (B&N) Free

    Correct me if I'm wrong
  • JoVeJoVe Member Posts: 224
    Here is all info about Android publishing: http://cookbook.gamesalad.com/tutorials/4/parts/11
  • BlazingApplicationsBlazingApplications Member Posts: 340
    edited July 2012
    Will the gs work on all android devices that have the google play app store?

    Are these all the stores you can publish too:
    iOS
    iOS iPad
    Google play
    nook
    amazon
    GS arcade


    How about the google chrome and Facebook?

  • JustMe74JustMe74 Member, PRO Posts: 542
    With Gamesalad, you generate two executables (".APK" files) for Android. One is signed, and one is unsigned. As long as the store - which does include Google Play, Barnes & Noble, and Amazon - accepts a .APK, then it should work.

    Facebook and Chrome are not yet supported (although you can put your GS Arcade app on Facebook ... there is a Cookbook article about that).
  • BlazingApplicationsBlazingApplications Member Posts: 340
    I noticed tiny balls, zombie drop and grisly manor are on the chrome store. Is that open to everyone or only the gs staff?
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