3 things to start to make the publishing process better

MarkOnTheIronMarkOnTheIron Member Posts: 1,447
There are a lot of things that can be done to the publishing process, but I will list only 3 of them that should be the easiest to implement:

1. It's time to buy faster and bigger servers. Lately just to see the list of already published games it may take up to 2/3 minutes, then moving from a page to another can take a while and at the end you have to wait a lifetime to get your build back. Probably this is due to the community that is continuously growing that its clogging up the servers, that's why an upgrade is due.

2. Make so that the warning messages appears before all the project is processed through your servers. I hate when I wait half an hour to finally get my build back then when it prompt me to save it a message appears stating that something was wrong with the certificates and provisioning or with something else (the last was the package name that contained some unsupported characters). Wouldn't be better if that part is processed at first so that you don't have to waste time waiting? That would also ease the server load because the process would stop.

3. Remember everything that I input and all the settings. There are times where I have to make up to 20 builds a day and it's a pain to input every time the same things. I don't think it's so hard to make the server remember if I unchecked the auto gloss or what display name I gave to the app.

@SaladStraightShooter Could you intercede for us?

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