Rotating Actor changes direction/velocity of another actor.

IziwaruIziwaru Member Posts: 1
edited July 2012 in Working with GS (Mac)
First off, I'd like to thank the GS Team and Community for providing a very powerful and easy to use tool. I've spent some time just lurking around the forums and have learned a great deal of information on how to put together my project. I'm not a strong programmer, so this tool is perfect for me. The community has taught me a lot so far, but I seem to have hit a wall and am looking for assistance. I am trying to put together a system very similar to the game Plumber (video can be seen below). I have the pieces rotating fine when clicked on, as well as my actor (In Plumber's case, the water) moving once play is pressed, however I'm having trouble making my actor turn in the proper direction.

I've overloaded my brain trying to figure out equations because I know it depends on which direction my actor (a ball for example) is moving in when it comes into contact with the rotating actor, and then depending on which way the rotating actor is facing will determine which way the moving actor turns (or becomes destroyed). Any assistance in working out an efficient system like this would help greatly.

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