High Scores for two different modes?

thilanwijthilanwij Member Posts: 20
edited July 2012 in Working with GS (Mac)
Hi, I have an arcade mode and a classic mode for my game and I want two different high scores for each mode to work. It's not registering the score in the 2nd mode and i don't know why. The main variable I use (attribute) is the game.score. I also made two separate variables for "arcadehighscore" and "HiScore". How and Is there any way I can do it? Thanks in advance!

Comments

  • kinzuakinzua Member Posts: 554
    @thilanwij are you just making the high score board or table? Eitherways, double check your data entries and logic.. you must be doin something wrong.

    Or let us know how you registering these scores?
  • thilanwijthilanwij Member Posts: 20
    @kinzua I made save attributes "HiScore" and "ArcadeHiScore". Then made separate blank actors for each game over screen called, "save attribute" and "save attribute arcade". In each of those actors, I saved game.Score to the keys "hiscore" and "arcadehiscore". I tried to test this out and it seems like game.score is only registering to the classic mode, and not the arcade mode high scores. Do you think there is somethin wrong with my logic?
  • thilanwijthilanwij Member Posts: 20
    Nevermind! It worked out, I just did a little stupid mistake. When I went game over, I sent it to the wrong game over screen. All I needed to do was send the scene over to the arcade game over screen while im in arcade mode, and send the scene over to the reg game over screen when I'm in classis mode. Wow, small mistakes like that lol Thanks!
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