For where's my water, couldn't you make a level generate by a table that spawned smallish actors in designated cells, then have that actor destroy or move to a point out of the camera if touch is inside?
Or would my computer explode when GS tries to wrap it's mind around that?
Nice work. If you don't mind me asking, is that heavy on the processor at all?
Not too bad atm but i would imagine it would be too much for GS to handle if you did more water actors (got 30 in there atm).
For where's my water, couldn't you make a level generate by a table that spawned smallish actors in designated cells, then have that actor destroy or move to a point out of the camera if touch is inside?
Or would my computer explode when GS tries to wrap it's mind around that?
Yes this is possible and its something im doing with one of my new games.
The trick was to have a small actor that collides with walls and itself etc then have a bigger actor for the water and set it behind the layer...works well but i think it would kill GS if i took it any further unless i can think of another method.
The trick was to have a small actor that collides with walls and itself etc then have a bigger actor for the water and set it behind the layer...works well but i think it would kill GS if i took it any further unless i can think of another method.
Darren.
I have an idea - just make a background with actors - some tunnels, caves, etc. Then add a tutorial inside the game, and tell player to use a knife, to make a little hole in the upper part of his iDevice, and pour some water inside :P
It's a very cool effect. Tried it, loved it, but it would kill any device. So, while trying your water effect (and after buying a stormy studio pack), many trial and error, I've come up with this simulated water flow that works really nice and doesn't affect the performance of the device to a point it's not usable!
There are still things I'm working on, like water accumulation, that can already be done but then the "water" behaves a little erratic. I'll try
Comments
Nice work. If you don't mind me asking, is that heavy on the processor at all?
Or would my computer explode when GS tries to wrap it's mind around that?
Darren.
Darren.
Darren.
And also as you say, it may destroy your device!
Darren.
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There are still things I'm working on, like water accumulation, that can already be done but then the "water" behaves a little erratic. I'll try
That's looking great ! : )
P.S. You've spelt 'you're' wrong ('your a stupid pixel').
: )