Unless someone has built an air hockey game...you probably won't see much feedback. Otherwise...you will just have to try different combination of the physics settings until you get what you want...its all part of game design.
The density and restitution combinations are what you need to look at...on both the puck and the stick. Those control the physics engine calculations. The "bounce" is a matter of each actor's speed vs. relative densities and relative restitutions.
Comments
The density and restitution combinations are what you need to look at...on both the puck and the stick. Those control the physics engine calculations. The "bounce" is a matter of each actor's speed vs. relative densities and relative restitutions.