Advices needed on my next game using tables

thelogobarthelogobar Member Posts: 93
edited July 2012 in Working with GS (Mac)
I'm contemplating my next game and would like to plan it out properly in advance. It's a simple enough idea, similar to the target stalls you get at fun fairs.

The game would have three rows with a set amount of targets in each row, depending on the difficulty level you would be given a number of 'good' targets to hit, while avoiding any 'bad' targets. So each target actor would spawn a good or bad actor depending on the level requirements. But only a set number per level, for example level 1 would have 8 good and 4 bad, level 2 would have 4 good and 8 bad etc. They also need to be in a random order for each level, otherwise players would just memorise the locations.

Im trying to think of the best way of doing this, tables seems to be the way to go for these things, but I haven't really used them yet. I've downloaded a bunch of @tshirtbooth tutorials on tables, but is there a specific tutorial that would get me started on this?

It would be nice to include a time score also, but not essential.

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