camera rotation
I'm working on a new game idea which involves controlling the camera rotation based on the main actor's rotation. The issue I can't work out at this time is how to stop the HUD controls from also rotating. They are on a separate layer to the main actor, and that layer is set to not scroll, but everything will scroll with the camera rotation.
Is this possible to do this, or is there an issue with the way GS is behaving and its not possible?
I'm pretty sure I've seen this done in a game made with GS, but can't remember which game.
Is this possible to do this, or is there an issue with the way GS is behaving and its not possible?
I'm pretty sure I've seen this done in a game made with GS, but can't remember which game.
Comments