Trim the Fat of GS iOS Builds

ellfireellfire Member Posts: 187
edited July 2012 in Working with GS (Mac)
So, I am in that boat where I cannot get my final binary for my iPad game below 51.9mbs without cutting user experience items. It got me to thinking; is there anything on the GS side that can be done? Ex. I don't use Kliip, but there are still Kliip assets included in my builds? Why? How many other oddities like this are floating around in the builds that could be removed? Discuss amongst yourselves...

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