1. If your game is successful, and you tell people how big your sales are, you can get a bunch of new competitors (with similar games) in the nearest future. It can make things harder, to sell your game. 2. Some people can get jealous, and try to destroy you (or your games) in some way. 3. If you don't have a registered company (and law in your country requires one if you get profits), you can get trouble with your Tax Control Unit (or whatever it's called in english) - I used to work in such thing, and we often checked sites like this (not exactly THIS site, but similar sites).
That makes sense. I figured that telling people what types of apps you've had success on might bring about some imitations, more so than just showing off a game and leaving people in the dark about your sales and downloads. And the tax thing is a given, but I guess it's less of a problem if you pay the taxes on your profit
As for the jealousy and malicious backlash at people that do well, I hope that's not the case around here. I guess that type of person could be lurking in our midst, but I'd like to believe that the people in this community are overall supportive and helpful. (That's been my impression, at least.) But I guess it's naive of my to think that everyone is good...
Thanks for the heads up though, it's certainly food for thought.
SwipeHead was my first, and is my most successful game, but Seek! had the strongest start (and has been out for one week), so it will probably pull ahead eventually. Sales stats...well, I guess I'll keep it to myself
I'd like to share some numbers but there are so many potential dangers. I will say this. I have never had such massive market exposure to any other product I have made myself than on the Appstores.
@TheMoonwalls and @SaladStraightShooter , i suppose when i think about it asking people for their sales is private and could be dangerous, but i was just curious ( and no I'm from tax control LOL)
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Mine would be Penguin Pounce.
Downloads: around 30,000
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Paid- Dodgemon ~80.00$
I've had about 300 paid downloads, the other 29,700 downloads are free downloads.
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I'm not trying to start an argument, just genuinely curious. How can revealing that information have a negative impact?
1. If your game is successful, and you tell people how big your sales are, you can get a bunch of new competitors (with similar games) in the nearest future. It can make things harder, to sell your game.
2. Some people can get jealous, and try to destroy you (or your games) in some way.
3. If you don't have a registered company (and law in your country requires one if you get profits), you can get trouble with your Tax Control Unit (or whatever it's called in english) - I used to work in such thing, and we often checked sites like this (not exactly THIS site, but similar sites).
That makes sense. I figured that telling people what types of apps you've had success on might bring about some imitations, more so than just showing off a game and leaving people in the dark about your sales and downloads. And the tax thing is a given, but I guess it's less of a problem if you pay the taxes on your profit
As for the jealousy and malicious backlash at people that do well, I hope that's not the case around here. I guess that type of person could be lurking in our midst, but I'd like to believe that the people in this community are overall supportive and helpful. (That's been my impression, at least.) But I guess it's naive of my to think that everyone is good...
Thanks for the heads up though, it's certainly food for thought.
https://developer.amazon.com/application/general/M32QGEC0QJQ51Q/detail.html
Well theres my little egg drop