Updated Demo
zombots
Member Posts: 186
thanks to Codemonkey its alot nicer to play now
check it out
http://gamesalad.com/game/play/9030
any more suggestions?
check it out
http://gamesalad.com/game/play/9030
any more suggestions?
Comments
This may only be relevant due to it being on a web page at the moment, but I'd chuck some constraints in there on the X axis for your character.
At the moment, if you move the player too fast, he can disappear off the screen.
To stop this, on your player actor, put in a rule that states:
If actor's X position is less than or equal to 30, make actor X's position 30
If actor's X position is greater than, or equal to 450, make actor X's position 450
(the numbers are just rough guestimates based on the size of the actor in the game - fiddle with them to get them bang on)
Only other thing off the top of my head is that it needs some sound, but I'm sure you already knew that!
Good stuff!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
to min(max(mouse.Position.X,30),450)
Less is more.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
thanks for the feedback
It specifically looks like that with the game.Mouse.Position.X being that attribute that you had when it was working before. Remember to have the right amount of open and closed parentheses.
But it made me hungry!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io