easiest way to use custom font?
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What is the easiest and fastest way to use a custom font?
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shebhnt Posts: 74
Well it depends on which aspect you are talking about. For the most part, I just made an image using the font in Photoshop and saved it as a png. For instance the menu screen is one image. (I added a little animation by have various stars "blink").
In the actual level, the score counters at the top follow what is described in the youtube video I posted. Basically you make 10 separate images for each number using the font, then you create a new actor that follows a rule that looks at your score and depending on what number and in which place it is (tens, hundreds, etc) it changes the image of the actor to that number.
So basically if you are displaying some text that does not have to change just make an image. If you are doing a score type thing, use the way shown in the video.
Answers
Someone has made a way to use custom fonts as images (tshirtbooth I think) but it is a pretty big undertaking.
When it comes to using a custom font for a score it gets a little more tricky but I believe tshirtbooth has a tutorial on it, let me see if I can find it...
How did you come about doing it for installing the Commodore 64 for your app, Spaceman Steve?
But doing it that way, you have to have a .png for each letter. What if the font you want does not have .png for each letter?
How exactly did you use photoshop to make them? I tried and each text was a different size so the font looked different for each image and messed it up.
1. Add each letter individually to the canvas at the size you want.
2. Select letter A for example and under the 'File' menu select 'export bitmap' and save as a.png etc etc.
3. Import them into to Gamesalad and follow TSB's tutorial.
What if the font you want puts all the letters on the same .png and does not separate them?
What do you do for letters?