Starting one sound after another is finished?

nypraisenypraise Member, PRO Posts: 96
edited July 2012 in Working with GS (Mac)
I have a scene where I want to sounds to play as the player enters the scene. First sound A, and shortly after sound B. Right now I only get sound A and B to play at the same time. I´m trying to find a rule to have sound B wait for sound A to complete, but I don´t seem to figure it out. Any thoughts or tips? :)

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited July 2012

    @nypraise

    Hi, as it stands at the moment, there's no way to have GSC automatically register when a sound has finished... shame really, and useful it'd be too; let's hope that feature will be somehow incorporated in a future release.

    So the only thing for now is find out the length of your sound (in an Audio Editor, or Garageband, etc.,) then put a timer before the second sound plays; example:

    Play Sound SoundA
    Timer After ---length of sound A--- seconds
    Play Sound SoundB

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • nypraisenypraise Member, PRO Posts: 96
    Well, that might be all I need actually. :) Thanks. :)
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