Starting one sound after another is finished?
I have a scene where I want to sounds to play as the player enters the scene. First sound A, and shortly after sound B. Right now I only get sound A and B to play at the same time. I´m trying to find a rule to have sound B wait for sound A to complete, but I don´t seem to figure it out. Any thoughts or tips?
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Comments
@nypraise
Hi, as it stands at the moment, there's no way to have GSC automatically register when a sound has finished... shame really, and useful it'd be too; let's hope that feature will be somehow incorporated in a future release.
So the only thing for now is find out the length of your sound (in an Audio Editor, or Garageband, etc.,) then put a timer before the second sound plays; example:
Play Sound SoundA
Timer After ---length of sound A--- seconds
Play Sound SoundB
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