Problem with custom font countdown timer and unlocked levels

redlotusdesignzredlotusdesignz Member, PRO Posts: 65
edited July 2012 in Working with GS (Mac)
Hi everyone, I'll do my best to explain the problem here.

I have a game where it utilizes the unlock level system. If the actor's score reaches below zero, it changes scene to Level Fail. However if timer reaches zero after collecting many items, it says Level Passed. I am using custom fonts for the countdown timer and scoring system.

The game works fine as I was testing on my device. I unlocked all of the levels. Whenever the timer goes to zero, it changes scene to Level Passed. It unlocks to the next level fine.

The issue I have is that after all of the levels unlocked, whenever I want to replay a scene, after the timer reaches zero, it does not change scene to Level Pass.

I'm not sure if I have to add in another attribute or if it is a bug.

Comments

  • redlotusdesignzredlotusdesignz Member, PRO Posts: 65
    Just want to add that I did use tshirtbooth's tutorial on working with the unlocked level menu system
  • redlotusdesignzredlotusdesignz Member, PRO Posts: 65
    Ok never mind this post :) Found the error!
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