Looking for Gamesalad or programmer

FlogFlog Member Posts: 13
Hey ya'll,

Name is Shawn from Austin. I'm currently looking for someone who can help me program an app game for commercial sale on Iphone.

I'm working on a game utilizing 3d graphics but rendered into 2d sprites.

Here is some of my 3d work.
http://www.zbrushcentral.com/attachment.php?attachmentid=168562
http://www.zbrushcentral.com/attachment.php?attachmentid=165852
http://www.zbrushcentral.com/attachment.php?attachmentid=163137

I also have mocap, so creating quick game animations.
Anyone want to help me in this endeavor?

We can trade services and go half and half profit sharing on the game!

Please send me an email sarms@austin.rr.com

Game Premise
A baby Cthuli, was abandoned by his parent Cthulu! He wakens from his egg only to find himself alone and in a strange world he must survive. He is also upset that his parent left him behind and he determines himself to find his parent and take his place as the World destroyer.

It's a 2d side scroller game. Sort of a mix between Castle Crashers and Super Mario Brothers.
It will be rated 10+

Each stage takes him closer to finding Cthulhu. As he travels from land to land he gets followers. The followers make his attacks stronger, give him extra attacks and will sacrifice themselves to give him a power up! At the same time while doing battle he has to protect his followers.

Comments

  • adadoadado Member Posts: 219
    What mocap system you have (access?) to?
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Those figures are ugly, my god...

    I don't want to play a game with those creatures :-)
  • quantumsheepquantumsheep Member Posts: 8,188
    I think that's the point... ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Btw, did you investigate about copy right?

    I don't know, what is Cthulu, because never read any Lovecraft novels, but as I understand from wikipedia, it is not something, that can be seen as a common property.

    I am pretty sure, somebody has a copyright on it and then your game will end up, like the hundreds of mario soundboards. Namely in the trash bin.
  • synthesissynthesis Member Posts: 1,693
    And I have some land for sale in Florida...You interested?
    So I do 90% of the work...you get half the profits?
    Who owns the title? Who accepts any liabilities? Who controls the money? What state governs our contract? How much capital do you have to invest in such an effort?

    No thanks for me.
    Maybe you will find an ill-informed taker on Craig's List...but probably not here.

    Of course if you are offering advanced capital for your project...then maybe you will find some interest...perhaps $50,000 would be a floor for such an endeavor. This is half price considering most iPhone development houses charge about $100K for such a request.

    Now if you a young lad (perhaps a bit inexperienced) and are wanting to just build a game for fun with some other hobbyists......you should probably present your inquiry that way instead of the "Let's make a deal" approach above. You might find some interest around here then...but my hunch is...most of them are quite busy on their own projects...but I could be wrong.
  • quantumsheepquantumsheep Member Posts: 8,188
    @Flog

    Please feel free to ignore the naysayers here. They smell a bit, but they have hearts of gold really.

    I think finding a programmer to do this for you will be tricky at best. I've learnt to mostly rely on myself, and occasionally get help from the more productive members of this forum.

    Why not dive into a template? Read some of the wiki stuff? Try and make something really really simple yourself?

    It's free to try, after all. What do you have to lose?

    Good luck, and welcome to the forums.

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • synthesissynthesis Member Posts: 1,693
    @ Flog.
    I Support QuantumSheep's comments (he is wise). Rather than try to get someone else to program it for you...you should download GS and give it a try first. perhaps YOU can program the game yourself. Its a pretty amazing software...although your project concept may be a bit ambitious if you are just getting started.

    But if you are a greasy pop-in hawk/squatter (as sometimes they do show up)...then my earlier post/warning is more valid...and taking advantage of the GS flock is frowned upon...which I believe is why there is some of the initial resistance above. Since you are a newbie to the forum...there will be a great deal of skepticism to the validity of commercialized posts such as yours.
  • jweaver911jweaver911 Member Posts: 439
    I like this place. :)
  • quantumsheepquantumsheep Member Posts: 8,188
    @Jm - haha - come on in, the water's lovely ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Synth

    you could make more money helping him than rewriting war and peace on te gs forums :p
  • FlogFlog Member Posts: 13
    Okay, I know I'm a newbie on this forum but I've been around CG for awhile.
    Go to www.cgtalk.com and look up Flog, Ilive, IamSamJackson, etc. See how much time I have spent on CG, and even though a newcomer here, not a newcomer to trying to creating IP.

    I've been around for awhile. Funny thing is I guess programmers are just as bad as the CG artists.

    I remember there was a programmer who came online wanting to find a CG artist. He got blasted on that forum.
    Now on a programming forum you have a person wanting to do the graphics and gets the same response.

    [quote]"a) Who owns the title? Who accepts any liabilities? b) Who controls the money? c) What state governs our contract? How much capital do you have to invest in such an effort?"[/quote]

    Did you say yes your interested? Then why bother with your comment.

    A) who said there was not going to be a contract
    B) Again a detail that would be worked out in a contract and agreement granted you were interested.
    C) You are on a GameSalad forum, the whole point of Gamesalad is for indies and non-programmers to make games. Not much captial in 90% of these Gamesalad games other than a little time and potential.

    [quote]"So I do 90% of the work...you get half the profits?" [/quote]
    Again you are using Gamesalad. What makes you think programming the game is 90%. Have you ever tried building full 3d assets, from modelling, rigging, texturing, animating, formatting, retopology, lighting, rendering, etc???? Plus at this point it would be my idea, I would market the game as well, and I'd share resources for your game.

    I'd say that is about 50/50.

    "erhaps $50,000 would be a floor for such an endeavor. This is half price considering most iPhone development houses charge about $100K for such a request."

    Not in the game industry too. You know in the film industry you have all these people out there who say it takes 100,000s to millions to make a movie. Yet that is not the case.

    www.mdostrange.com
    www.archondefender.com
    www.xombified.com
    www.killerbeanforever.com

    All done with little to no budget, full animated feature films. I didn't know the game world would be just as infected with the "It can't be done except for a bunch of money" How many good apps are created with just raw talent and not much money. I guess Hollywood creeps into the Game world as well. Very suprising considering this is Gamesalad which holds the premise of creating games by small groups or individuals.

    Let me just say this as well. I was offering our services as well. I would help you with the graphics for your games and even let you use MOCAP. I have an optitrack system I invested in to make a movie I'm working on as well.

    Here is some art from the movie. In the end I'd bring the same quality to our game and your game. WE could trade services.

    If your not interested then please go elsewhere, that's your business. If you are interested I'd like to get to know you, see what we could do and maybe share skills and resources, plus create a legal contract ( I have relative lawyers who'll write up a contract for free) so that we all benefit.

    I know some say try it yourself, which is fine, but why not combine powers, do more and get more accomplished. Why does everyone have to be a lone wolf?

    I mean while I create the graphics for the game and finish you can then start GameSalad creation or program and then while you are doing that I do the graphics for your game.
    More is accomplished.

    Oh and let me show you the artwork from some of the other members I'd be bringing with me.
    [img]http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg [/img]
    [img]http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg[/img]
    [img]http://bp3.blogger.com/_tsswEx0AIXQ/R8r-8yCEIbI/AAAAAAAAAG8/OQkLC9IuwYc/s1600-h/deshuesadero+copy.jpg[/img]
    [img]http://3.bp.blogspot.com/_tsswEx0AIXQ/SkRvVSOjiLI/AAAAAAAAANg/2ub5a-efG1M/s1600-h/DEMON.jpg[/img]

    Here are some of my properties
    http://www.zbrushcentral.com/attachment.php?attachmentid=163138
    http://www.zbrushcentral.com/attachment.php?attachmentid=163140
  • FlogFlog Member Posts: 13
    Okay, I know I'm a newbie on this forum but I've been around CG for awhile.
    Go to www.cgtalk.com and look up Flog, Ilive, IamSamJackson, etc. See how much time I have spent on CG, and even though a newcomer here, not a newcomer to trying to creating IP.

    I've been around for awhile. Funny thing is I guess programmers are just as bad as the CG artists.

    I remember there was a programmer who came online wanting to find a CG artist. He got blasted on that forum.
    Now on a programming forum you have a person wanting to do the graphics and gets the same response.

    [quote]"a) Who owns the title? Who accepts any liabilities? b) Who controls the money? c) What state governs our contract? How much capital do you have to invest in such an effort?"[/quote]

    Did you say yes your interested? Then why bother with your comment.

    A) who said there was not going to be a contract
    B) Again a detail that would be worked out in a contract and agreement granted you were interested.
    C) You are on a GameSalad forum, the whole point of Gamesalad is for indies and non-programmers to make games. Not much captial in 90% of these Gamesalad games other than a little time and potential.

    [quote]"So I do 90% of the work...you get half the profits?" [/quote]
    Again you are using Gamesalad. What makes you think programming the game is 90%. Have you ever tried building full 3d assets, from modelling, rigging, texturing, animating, formatting, retopology, lighting, rendering, etc???? Plus at this point it would be my idea, I would market the game as well, and I'd share resources for your game.

    I'd say that is about 50/50.

    "erhaps $50,000 would be a floor for such an endeavor. This is half price considering most iPhone development houses charge about $100K for such a request."

    Not in the game industry too. You know in the film industry you have all these people out there who say it takes 100,000s to millions to make a movie. Yet that is not the case.

    www.mdostrange.com
    www.archondefender.com
    www.xombified.com
    www.killerbeanforever.com

    All done with little to no budget, full animated feature films. I didn't know the game world would be just as infected with the "It can't be done except for a bunch of money" How many good apps are created with just raw talent and not much money. I guess Hollywood creeps into the Game world as well. Very suprising considering this is Gamesalad which holds the premise of creating games by small groups or individuals.

    Let me just say this as well. I was offering our services as well. I would help you with the graphics for your games and even let you use MOCAP. I have an optitrack system I invested in to make a movie I'm working on as well.

    Here is some art from the movie. In the end I'd bring the same quality to our game and your game. WE could trade services.

    If your not interested then please go elsewhere, that's your business. If you are interested I'd like to get to know you, see what we could do and maybe share skills and resources, plus create a legal contract ( I have relative lawyers who'll write up a contract for free) so that we all benefit.

    I know some say try it yourself, which is fine, but why not combine powers, do more and get more accomplished. Why does everyone have to be a lone wolf?

    I mean while I create the graphics for the game and finish you can then start GameSalad creation or program and then while you are doing that I do the graphics for your game.
    More is accomplished.

    Oh and let me show you the artwork from some of the other members I'd be bringing with me.
    [img]http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg [/img]
    [img]http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg[/img]
    [img]http://bp3.blogger.com/_tsswEx0AIXQ/R8r-8yCEIbI/AAAAAAAAAG8/OQkLC9IuwYc/s1600-h/deshuesadero+copy.jpg[/img]
    [img]http://3.bp.blogspot.com/_tsswEx0AIXQ/SkRvVSOjiLI/AAAAAAAAANg/2ub5a-efG1M/s1600-h/DEMON.jpg[/img]

    Here are some of my properties
    http://www.zbrushcentral.com/attachment.php?attachmentid=163138
    http://www.zbrushcentral.com/attachment.php?attachmentid=163140
  • FlogFlog Member Posts: 13
    Okay, I know I'm a newbie on this forum but I've been around CG for awhile.
    Go to www.cgtalk.com and look up Flog, Ilive, IamSamJackson, etc. See how much time I have spent on CG, and even though a newcomer here, not a newcomer to trying to creating IP.

    I've been around for awhile. Funny thing is I guess programmers are just as bad as the CG artists.

    I remember there was a programmer who came online wanting to find a CG artist. He got blasted on that forum.
    Now on a programming forum you have a person wanting to do the graphics and gets the same response.

    [quote]"a) Who owns the title? Who accepts any liabilities? b) Who controls the money? c) What state governs our contract? How much capital do you have to invest in such an effort?"[/quote]

    Did you say yes your interested? Then why bother with your comment.

    A) who said there was not going to be a contract
    B) Again a detail that would be worked out in a contract and agreement granted you were interested.
    C) You are on a GameSalad forum, the whole point of Gamesalad is for indies and non-programmers to make games. Not much captial in 90% of these Gamesalad games other than a little time and potential.

    [quote]"So I do 90% of the work...you get half the profits?" [/quote]
    Again you are using Gamesalad. What makes you think programming the game is 90%. Have you ever tried building full 3d assets, from modelling, rigging, texturing, animating, formatting, retopology, lighting, rendering, etc???? Plus at this point it would be my idea, I would market the game as well, and I'd share resources for your game.

    I'd say that is about 50/50.

    "erhaps $50,000 would be a floor for such an endeavor. This is half price considering most iPhone development houses charge about $100K for such a request."

    Not in the game industry too. You know in the film industry you have all these people out there who say it takes 100,000s to millions to make a movie. Yet that is not the case.

    www.mdostrange.com
    www.archondefender.com
    www.xombified.com
    www.killerbeanforever.com

    All done with little to no budget, full animated feature films. I didn't know the game world would be just as infected with the "It can't be done except for a bunch of money" How many good apps are created with just raw talent and not much money. I guess Hollywood creeps into the Game world as well. Very suprising considering this is Gamesalad which holds the premise of creating games by small groups or individuals.

    Let me just say this as well. I was offering our services as well. I would help you with the graphics for your games and even let you use MOCAP. I have an optitrack system I invested in to make a movie I'm working on as well.

    Here is some art from the movie. In the end I'd bring the same quality to our game and your game. WE could trade services.

    If your not interested then please go elsewhere, that's your business. If you are interested I'd like to get to know you, see what we could do and maybe share skills and resources, plus create a legal contract ( I have relative lawyers who'll write up a contract for free) so that we all benefit.

    I know some say try it yourself, which is fine, but why not combine powers, do more and get more accomplished. Why does everyone have to be a lone wolf?

    I mean while I create the graphics for the game and finish you can then start GameSalad creation or program and then while you are doing that I do the graphics for your game.
    More is accomplished.

    Oh and let me show you the artwork from some of the other members I'd be bringing with me.
    [img]http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg [/img]
    [img]http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg[/img]
    [img]http://bp3.blogger.com/_tsswEx0AIXQ/R8r-8yCEIbI/AAAAAAAAAG8/OQkLC9IuwYc/s1600-h/deshuesadero+copy.jpg[/img]
    [img]http://3.bp.blogspot.com/_tsswEx0AIXQ/SkRvVSOjiLI/AAAAAAAAANg/2ub5a-efG1M/s1600-h/DEMON.jpg[/img]

    Here are some of my properties
    http://www.zbrushcentral.com/attachment.php?attachmentid=163138
    http://www.zbrushcentral.com/attachment.php?attachmentid=163140
  • FlogFlog Member Posts: 13
    Okay, I know I'm a newbie on this forum but I've been around CG for awhile.
    Go to www.cgtalk.com and look up Flog, Ilive, IamSamJackson, etc. See how much time I have spent on CG, and even though a newcomer here, not a newcomer to trying to creating IP.

    I've been around for awhile. Funny thing is I guess programmers are just as bad as the CG artists.

    I remember there was a programmer who came online wanting to find a CG artist. He got blasted on that forum.
    Now on a programming forum you have a person wanting to do the graphics and gets the same response.

    [a) Who owns the title? Who accepts any liabilities? b) Who controls the money? c) What state governs our contract? How much capital do you have to invest in such an effort?"

    Did you say yes your interested? Then why bother with your comment.

    A) who said there was not going to be a contract
    B) Again a detail that would be worked out in a contract and agreement granted you were interested.
    C) You are on a GameSalad forum, the whole point of Gamesalad is for indies and non-programmers to make games. Not much captial in 90% of these Gamesalad games other than a little time and potential.

    "So I do 90% of the work...you get half the profits?"

    Again you are using Gamesalad. What makes you think programming the game is 90%. Have you ever tried building full 3d assets, from modelling, rigging, texturing, animating, formatting, retopology, lighting, rendering, etc???? Plus at this point it would be my idea, I would market the game as well, and I'd share resources for your game.

    I'd say that is about 50/50.

    "erhaps $50,000 would be a floor for such an endeavor. This is half price considering most iPhone development houses charge about $100K for such a request."

    Not in the game industry too. You know in the film industry you have all these people out there who say it takes 100,000s to millions to make a movie. Yet that is not the case.

    www.mdostrange.com
    www.archondefender.com
    www.xombified.com
    www.killerbeanforever.com

    All done with little to no budget, full animated feature films. I didn't know the game world would be just as infected with the "It can't be done except for a bunch of money" How many good apps are created with just raw talent and not much money. I guess Hollywood creeps into the Game world as well. Very suprising considering this is Gamesalad which holds the premise of creating games by small groups or individuals.

    Let me just say this as well. I was offering our services as well. I would help you with the graphics for your games and even let you use MOCAP. I have an optitrack system I invested in to make a movie I'm working on as well.

    Here is some art from the movie. In the end I'd bring the same quality to our game and your game. WE could trade services.

    If your not interested then please go elsewhere, that's your business. If you are interested I'd like to get to know you, see what we could do and maybe share skills and resources, plus create a legal contract ( I have relative lawyers who'll write up a contract for free) so that we all benefit.

    I know some say try it yourself, which is fine, but why not combine powers, do more and get more accomplished. Why does everyone have to be a lone wolf?

    I mean while I create the graphics for the game and finish you can then start GameSalad creation or program and then while you are doing that I do the graphics for your game.
    More is accomplished.

    Oh and let me show you the artwork from some of the other members I'd be bringing with me.
    ]http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg
    http://img83.imageshack.us/ifs/7198/img513/1/recherchesrecherchesbes.jpg[
    []http://bp3.blogger.com/_tsswEx0AIXQ/R8r-8yCEIbI/AAAAAAAAAG8/OQkLC9IuwYc/s1600-h/deshuesadero+copy.jpg
    http://3.bp.blogspot.com/_tsswEx0AIXQ/SkRvVSOjiLI/AAAAAAAAANg/2ub5a-efG1M/s1600-h/DEMON.jpg

    Here are some of my properties
    http://www.zbrushcentral.com/attachment.php?attachmentid=163138
    http://www.zbrushcentral.com/attachment.php?attachmentid=163140
  • FlogFlog Member Posts: 13
    Okay, I know I'm a newbie on this forum but I've been around CG for awhile.
    Go to www.cgtalk.com and look up Flog, Ilive, IamSamJackson, etc. See how much time I have spent on CG, and even though a newcomer here, not a newcomer to trying to creating IP.

    I've been around for awhile. Funny thing is I guess programmers are just as bad as the CG artists.

    I remember there was a programmer who came online wanting to find a CG artist. He got blasted on that forum.
    Now on a programming forum you have a person wanting to do the graphics and gets the same response.

    'a) Who owns the title? Who accepts any liabilities? b) Who controls the money? c) What state governs our contract? How much capital do you have to invest in such an effort?"

    Did you say yes your interested? Then why bother with your comment. If you are not interested you are not interested.

    A) who said there was not going to be a contract
    B) Again a detail that would be worked out in a contract and agreement granted you were interested.
    C) You are on a GameSalad forum, the whole point of Gamesalad is for indies and non-programmers to make games. Not much captial in 90% of these Gamesalad games other than a little time and potential.

    "So I do 90% of the work...you get half the profits?"

    Again you are using Gamesalad. What makes you think programming the game is 90%. Have you ever tried building full 3d assets, from modelling, rigging, texturing, animating, formatting, retopology, lighting, rendering, etc???? Plus at this point it would be my idea, I would market the game as well, and I'd share resources for your game.

    I'd say that is about 50/50.

    "erhaps $50,000 would be a floor for such an endeavor. This is half price considering most iPhone development houses charge about $100K for such a request."

    Not in the game industry too. You know in the film industry you have all these people out there who say it takes 100,000s to millions to make a movie. Yet that is not the case.

    www.mdostrange.com
    www.archondefender.com
    www.xombified.com
    www.killerbeanforever.com

    All done with little to no budget, full animated feature films. I didn't know the game world would be just as infected with the "It can't be done except for a bunch of money" How many good apps are created with just raw talent and not much money. I guess Hollywood creeps into the Game world as well. Very suprising considering this is Gamesalad which holds the premise of creating games by small groups or individuals.

    Let me just say this as well. I was offering our services as well. I would help you with the graphics for your games and even let you use MOCAP. I have an optitrack system I invested in to make a movie I'm working on as well.

    Here is some art from the movie. In the end I'd bring the same quality to our game and your game. WE could trade services.

    If your not interested then please go elsewhere, that's your business. If you are interested I'd like to get to know you, see what we could do and maybe share skills and resources, plus create a legal contract ( I have relative lawyers who'll write up a contract for free) so that we all benefit.

    I know some say try it yourself, which is fine, but why not combine powers, do more and get more accomplished. Why does everyone have to be a lone wolf?

    I mean while I create the graphics for the game and finish you can then start GameSalad creation or program and then while you are doing that I do the graphics for your game.
    More is accomplished.

    Here are some of my properties
    www.zbrushcentral.com/attachment.php?attachmentid=163138
    www.zbrushcentral.com/attachment.php?attachmentid=163140
  • FlogFlog Member Posts: 13
    Okay, I know I'm a newbie on this forum but I've been around CG for awhile.
    Go to www.cgtalk.com and look up Flog, Ilive, IamSamJackson, etc. See how much time I have spent on CG, and even though a newcomer here, not a newcomer to trying to creating IP.

    I've been around for awhile. Funny thing is I guess programmers are just as bad as the CG artists.

    I remember there was a programmer who came online wanting to find a CG artist. He got blasted on that forum.
    Now on a programming forum you have a person wanting to do the graphics and gets the same response.

    'a) Who owns the title? Who accepts any liabilities? b) Who controls the money? c) What state governs our contract? How much capital do you have to invest in such an effort?"

    Did you say yes your interested? Then why bother with your comment. If you are not interested you are not interested.

    A) who said there was not going to be a contract
    B) Again a detail that would be worked out in a contract and agreement granted you were interested.
    C) You are on a GameSalad forum, the whole point of Gamesalad is for indies and non-programmers to make games. Not much captial in 90% of these Gamesalad games other than a little time and potential.

    "So I do 90% of the work...you get half the profits?"

    Again you are using Gamesalad. What makes you think programming the game is 90%. Have you ever tried building full 3d assets, from modelling, rigging, texturing, animating, formatting, retopology, lighting, rendering, etc???? Plus at this point it would be my idea, I would market the game as well, and I'd share resources for your game.

    I'd say that is about 50/50.

    "erhaps $50,000 would be a floor for such an endeavor. This is half price considering most iPhone development houses charge about $100K for such a request."

    Not in the game industry too. You know in the film industry you have all these people out there who say it takes 100,000s to millions to make a movie. Yet that is not the case.

    www.mdostrange.com
    www.archondefender.com
    www.xombified.com
    www.killerbeanforever.com

    All done with little to no budget, full animated feature films. I didn't know the game world would be just as infected with the "It can't be done except for a bunch of money" How many good apps are created with just raw talent and not much money. I guess Hollywood creeps into the Game world as well. Very suprising considering this is Gamesalad which holds the premise of creating games by small groups or individuals.

    Let me just say this as well. I was offering our services as well. I would help you with the graphics for your games and even let you use MOCAP. I have an optitrack system I invested in to make a movie I'm working on as well.

    Here is some art from the movie. In the end I'd bring the same quality to our game and your game. WE could trade services.

    If your not interested then please go elsewhere, that's your business. If you are interested I'd like to get to know you, see what we could do and maybe share skills and resources, plus create a legal contract.

    I know some say try it yourself, which is fine, but why not combine powers, do more and get more accomplished. Why does everyone have to be a lone wolf?

    I mean while I create the graphics for the game and finish you can then start GameSalad creation or program and then while you are doing that I do the graphics for your game.
    More is accomplished.
  • FlogFlog Member Posts: 13
    Oh here are some examples of some of the artwork that will go into the game.

    This is Manu Martin, he works with me on various properties of mine

    http://img690.imageshack.us/img690/7198/recherchesrecherchesbes.jpg

    http://img513.imageshack.us/img513/7198/recherchesrecherchesbes.jpg

    http://img260.imageshack.us/img260/8536/concourslesfillesdewakf.jpg

    http://img510.imageshack.us/img510/5894/testminiwakfu.jpg

    This is what your future game can look like.
  • quantumsheepquantumsheep Member Posts: 8,188
    A very well reasoned and intelligent reply, sir. I tip my hat to you.

    As to your final question:Why does everyone have to be a lone wolf?

    I think some of that can be answered within your own post ;)

    Good luck!

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • firemaplegamesfiremaplegames Member Posts: 3,211
    I, unfortunately, am one of the lone wolves you speak of, but there was a post just a few days ago of a seasoned programmer, ORBZ, looking for an artist to collaborate with.

    He would do well to team up with an artist like you, your stuff (and Manu Martin's) looks fantastic!

    I wish you luck!

    Joe
  • FlogFlog Member Posts: 13
    thanks quantumsheep....I understand the whole lone wolf and I know it takes a little trial and error and hard work to find those good collabers who are willing to help, skilled and reliable.

    Here is some work from the background artist and general artist

    http://bp3.blogger.com/_tsswEx0AIXQ/R8r-8yCEIbI/AAAAAAAAAG8/OQkLC9IuwYc/s1600-h/deshuesadero+copy.jpg

    http://bp3.blogger.com/_tsswEx0AIXQ/Ry7ICRrCjfI/AAAAAAAAADQ/NlegatKh7WQ/s1600-h/city.gif

    http://bp0.blogger.com/_tsswEx0AIXQ/SFyQNeW9kdI/AAAAAAAAAHU/jPsDcUuaHy8/s1600-h/322+wcopy.jpg

    Here is some fun mocap I did with my system and animation I made.....



    Here was the original design for my movie character Alienboy, this is for the film
    http://fc08.deviantart.net/fs23/i/2007/344/d/f/Alienboy_in_3d_by_themightyflog.jpg

    But made artistic change to go with this style.
    http://fc09.deviantart.net/fs23/i/2007/344/3/2/My_Characters_Handed_by_Manu_by_themightyflog.jpg

    I'm really working to develop IPs. I wanted to do the Cthulu game to introduce myself. Cthulhu is free to use and has a fan base.

    I wanted to go with Cthulhu because it bases itself into the Universe I created, non Cthulhu but my "comic book" universe takes place on Earth 40 years after Cthulhu caused world chaos in 2012- Year Kitchen Sink.

    But that is the level I want to make the game, at least graphics wise. I want the game to be simple and for the Iphone. Whoever helps not only gets a 50/50 split but will get a profit share from my other properties. It is really up to them.
  • FlogFlog Member Posts: 13
    thanks quantumsheep....I understand the whole lone wolf and I know it takes a little trial and error and hard work to find those good collabers who are willing to help, skilled and reliable.

    Here is some fun mocap I did with my system and animation I made.....



    Here was the original design for my movie character Alienboy, this is for the film
    http://fc08.deviantart.net/fs23/i/2007/344/d/f/Alienboy_in_3d_by_themightyflog.jpg

    But made artistic change to go with this style.
    http://fc09.deviantart.net/fs23/i/2007/344/3/2/My_Characters_Handed_by_Manu_by_themightyflog.jpg

    I'm really working to develop IPs. I wanted to do the Cthulu game to introduce myself. Cthulhu is free to use and has a fan base.

    I wanted to go with Cthulhu because it bases itself into the Universe I created, non Cthulhu but my "comic book" universe takes place on Earth 40 years after Cthulhu caused world chaos in 2012- Year Kitchen Sink.

    But that is the level I want to make the game, at least graphics wise. I want the game to be simple and for the Iphone. Whoever helps not only gets a 50/50 split but will get a profit share from my other properties. It is really up to them.
  • quantumsheepquantumsheep Member Posts: 8,188
    Actually, I applaud your quest for a collaboration.

    I've seen too many games on the app store in general, and within the GS community itself, that rely on fantastic graphics.

    The games look great, of course, but it feels like little to no thought has been put into the actual gameplay design.

    Just goes to prove there's a reason there's usually three disciplines in making games - code, art and design. ;)

    So you kinda 'know your limits'. You make great art. Let a designer make great levels/gameplay, and a coder make it all happen.

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • PhoticsPhotics Member Posts: 4,172
    I thought the point of using GameSalad was so that you didn't need a Programmer?

    Perhaps it would be cool if we all got together and made one super GameSalad game... but it's hard to collaborate. I think I'm skeptical like synthesis. Who would control the project? There's a lot of trust involved.

    The artwork examples are impressive, but I'm not liking the theme. I don't like monsters :)
  • quantumsheepquantumsheep Member Posts: 8,188
    @Photics

    True, you don't need a programmer per se, but it help to kinda think like one when approaching the logic problems that come up ;)

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • synthesissynthesis Member Posts: 1,693
    @Flog
    Welcome to the forum. it sounds as though you are well-intentioned. Understand that I have seen lots of posts such as yours (usually on Craig's list) requesting such a thing and they are generally hacks looking to make a quick buck on the back of someone else. You do not appear to be a hack...but your original post did not shed light into your true intentions. Your later posts did.

    FMG is right that there are developers around here that perhaps are more programming oriented than art oriented...and a collaboration is maybe something they are interested in.

    But I warn to others that collaborations are generally not a good idea unless you know the person well, are able to work (or at least meet) in person (ie local) and there are VERY CLEAR definitions in responsibilities as well as controls agreed upon.

    I do know what goes into a 3D game...and they are not simple from a programming perspective. I would perhaps adjust my % balance to 80/20% balance at best (80% programming). I am not sure if GS is ideal for the game you describe above. GS is 2D physics based primarily and performs well in that arena. Unity3D might be more appropriate for the 3D world you describe...and that platform requires expert coding knowledge of javascript.

    I remain skeptical at the potential of executing the project you describe...especially within a tele-collaboration effort. But hey...prove me wrong! I would love to see a game like that executed with GS if its possible...It would be an amazing achievement and would probably do extremely well in the appstore and would inspire lots more like it.

    No hard feelings I hope.
  • quantumsheepquantumsheep Member Posts: 8,188
    @synth

    I like this version of you :)

    QS ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • FlogFlog Member Posts: 13
    No hard feelings, synth. I'm a big advocate for collabs.
    If you go check me out on CGtalk you'll see that to be the case.

    I mean at a place like CGtalk you have the power of Pixar taking the skills of all the people there. But none of them believe in collabing. They say you can't make a movie with no budget and no Hollywood backing. They say it is too huge an undertaking. There is a lot of skeptics in that arena. I think many of them hold back progress and potential.

    Then you have folks behind movies like
    We Are the STrange
    Archon Defender
    Lita Sings the Blues
    Killer Bean Forever

    Who say yes it is hard work but one man can make an entire film, so it's no impossible and Hollywood money is not needed. Thus proving the skeptics wrong. Cause imagine if a few like Jeff Lew got together and instead of making hte movie in 4 years, they m ake it in 1 year.

    Killerbeanforever.com check that out.

    I'm just all about collabing and combining powers.
  • rdcuberdcube Member Posts: 361
    Hi Flog,
    I'm a starter GS developer...already release a couple of 'taptard' (and more to come) apps with the intention of learning GS a bit more on each one.
    As many have mentioned, the GS is kinda limiting and still in beta, but If you're interested, I'm also based in Austin; we could meet at least to share some thoughts and see how we might be able to help each other.

    I already send you an email as well.
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Interesting debate and good food for thought.

    I've been on both sides of the fence - big Hollywood budget movies and one or two person indie projects. I've even tele-collaborated on CG projects without ever having met anyone else. There is no right or wrong and they all have their pros and cons. The point is it can be done, with good organization, leadership and foresight. The funny thing is, even the big movies collaborate these days with dozens of smaller FX houses. Often a project is financed via co-funding and co-productions, so it's the same thing but on a larger scale.

    I remember Jeff Lew's work from what must have been the early 2000's when I was fooling around with Hash's Animation Master. All great work!

    Optitrak's a great system, especially for the price. If used carefully it can get data that can't be distinguished from Vicon's system. I know as I've used both. With Optitrak, unless you have additional cameras you get foot slippage (which might be why you cropped the feet out of the Youtube video lol) but of course they can be locked down later using IK. Optitrak is perfect for the small indie and you'll be fine with it. Are you going to key frame hands and faces?

    Turning the animation into 2D sprites should look great! It would definitely behoove you to understand what GS limitations you might encounter as it will help you to fit your game design within the capabilities. With that said, GS is improving all the time and I've seen several since joining at the beginning of this year. You mentioned retopology. Have you seen 3D-Coat?
    http://www.3d-coat.com/
    It looks pretty sweet and a great price.

    Regarding art/game design/coding ratio, I think it really depends upon the game requirements and skill set and speed of the individual. I've spent an awful lot of time creating my art assets, but that's because I'm not a full time artist, so I'm slower and often end up redoing some of it. I'm even slower at any coding (yes, even in GameSalad) as that's not where my head is and never will be. The game playable design really depends upon what kind of game it is. Some of my ideas have been pretty clear cut from the beginning and others have had to evolve with experimentation.

    There has been more than one occasion on my current project where I have wished I could pay someone to make my coding stronger, better and faster. I think it would have been completed a month ago if I had, so I see your point. Being the control freak that I am though I'm quite proud that I've come this far and it's all mine - muwahhhh-ha-haaa!!!!

    Anyway Flog, if you don't ask, you don't get so hopefully you will find someone who can assist you. Worst case, you do have a lot of very talented and willing helpers here on the forums who often will spend a lot of personal time figuring out a particular problem for you if you get stuck. So that might still be an option for you.

    I see you are up in Austin. I lived in Round Rock for a year while I was at Spacetime Studios. I'm now south west of Houston. Hey isn't Gendai Games in Austin? You should knock on their door and say hi ;)

    The rules are being rewritten, both in movie making and game making. It's more about the tiny to mid sized companies now. Speaking from experience, lack of funding often generates higher creativity, passion and focus. Just find a few like-minded souls and you'll never look back.

    I hope you'll keep us updated with your progress as I'm sure I'm not alone in wanting to follow and support your work. Good luck and we'll see you around.

    Mike
  • FlogFlog Member Posts: 13
    I was thinking of 3d coat. I just don't have the extra cash lately. It looks pretty cool. For now I'm just sticking with Zbrush retopo tools. It works okay so far but I want 3d coat to speed it up.

    I will definately share the progress and it is cool to see a few Austinites aroun the area.

    Rdcube, it would be nice to meet up. I did not get an email.
    sarms@austin.rr.com :)

    I'd love to meet in person.

    Yeah, Gendai Games is in Austin. I talked to them just the other day at SXSW! I got to see Gamesalad and ask questions first hand. It was pretty cool!
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