256x256 pictures devided by two ends up blurry on the edges. Why?

nypraisenypraise Member, PRO Posts: 96
edited July 2012 in Working with GS (Mac)
I have some pictures that are 256x256 (that looks good) that I have devided by two, 128x128, and imported to my scene. But when in the scene the picture ends up some what blurry on the edges compared to what it was on 256x256. What is wrong? Should´nt deviding something by two be okey?

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