Re broadcast of my audio series(videos)

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited July 2012 in Community Tutorials
I thought I would repost the 5 part audio series I recorded a while back.












Comments

  • LumpAppsLumpApps Member Posts: 2,880
    Awesome stuff. I have been playing drums for long (20+ years) and vocals for the last couple of years so I have been around the amateur scene for a while and know some stuff but having it explained this well is very helpful. Specially part 5 about frequencies because the only thing I ever managed to do in our practice room is make a lot of feedback ;) just kidding.
    Cheers!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Cheers mate and Thanx. Yes frequency is the key to real mixing and after that is carving frequency with parallel compression which is very complicated work.
  • LumpAppsLumpApps Member Posts: 2,880
    It will help me a lot with my home recordings. In most of my apps I have a main music track.
    It's sometimes difficult to get the sound effects right. I have a hovering actor in one of my games making a low woo woo sound. All great with headphones or big speakers but it was completely gone on the iPhones speakers. So I pumped up its volume close to clipping but now I'll start looking if I can get it done by eq. Thanks again for the tutorials!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    This will help you understand how important audio is to any project.
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