Selecting and moving multiple actors in the scene editor window
Chunkypixels
Member Posts: 1,114
Hi all,
Im pretty new to GameSalad, and after beavering away and building levels for my game Ive suddenly realised that I need to move chunks of actors around and re-arrange my levels a bit.
I notice there doesnt seem to be an option to select and move multiple actors in the scene editor window.... thus making it a rather awkward and tedious task. Am I just missing something, is it hidden somewhere? Theres a greyed out "select all" option up in the top menu bar, but thats about all I can find, and thats obviously not selectable.
I searched the forums for the subject and found a number of unanswered requests on the subject, all over 4 months old. From that am I to assume that its simply not possible to select and move multiple actors?....
Im actually quite shocked if thats the case, as it seems to be quite a basic edit tool/feature to be missing, that would normally be common in most other editors of any kind.
Can anyone help me out here?
Im pretty new to GameSalad, and after beavering away and building levels for my game Ive suddenly realised that I need to move chunks of actors around and re-arrange my levels a bit.
I notice there doesnt seem to be an option to select and move multiple actors in the scene editor window.... thus making it a rather awkward and tedious task. Am I just missing something, is it hidden somewhere? Theres a greyed out "select all" option up in the top menu bar, but thats about all I can find, and thats obviously not selectable.
I searched the forums for the subject and found a number of unanswered requests on the subject, all over 4 months old. From that am I to assume that its simply not possible to select and move multiple actors?....
Im actually quite shocked if thats the case, as it seems to be quite a basic edit tool/feature to be missing, that would normally be common in most other editors of any kind.
Can anyone help me out here?
Comments
I guess I'll just have to do it the tedious way for now, and hope that its implemented in a future build of the tools.