Should I make my game free?
Hi all, in two days I got only 24 sales at $.99 but I also 7 IAP of $1, my game is like the 100 floors or doors, but for 1$ iap they can unlock the WALKTHROUGH, as we know when a game is free there are more downloads but I wonder if I will keep the 30% rate of iap, should I wait more days or make it free?
Comments
just a thought, good luck with futre downloads
BarkingApps :o3
But if you DO place adverts, be sure they dont get in the way of your game, or people will get angry.
I would also reach out to some of the bloggers. Send them a paragraph or two detailing your game - the two options(if you offer a free version and a paid one) and give them 4 free codes so they can try it.
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Free to play with IAP is the norm now for a lot of games. I wouldn't charge for instructions or tips about the game, those should be included. Maybe charge for more levels, or some kind of in game items.
@soundwavninja - I don't know how you are doing your game, but if it's going to be $.99 I would not set it to free the first week. During the first week is when you will get most of your sales, and most apps are usually dead after a week. It depends on the quality of your game.
iphone
http://itunes.apple.com/us/app/escape-through-elevator/id543641297?mt=8XR9KEKAE7LMN
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ipad
http://itunes.apple.com/us/app/escape-through-elevator-hd/id543659309?mt=8THRTAJRNEM9J
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I have 2 apps with IAP : Penguin Pounce Lite and Frozen Finder.
Frozen Finder has been out for about 2 months and it's free. It's a word game and gets about 10 downloads a day now(Since it's been out for two months, the download rate has dropped). It has IAP for removing the ads, and 3 IAP for potions which add time to your clock per round. Only 1 person has taken the bait...The game has just shy of 1,000 downloads.
Penguin Pounce Lite has been out since January and gets about 30 downloads a day. It's a puzzle game. Now, it has 1 IAP - that IAP gives the user the full game. Penguin Pounce, the full version, sells about 1 or 2 a day...I won't go into numbers, but Penguin Pounce Lite is catching up with the full version sales.
So as you can see, it's kind of a risk either way...But I would probably go the IAP route if I thought that the game would get 6k-12k downloads a day.
Just my two cents.
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