Dynamic Bars Using Attribute with Constant Width

mmzbrmmzbr Member Posts: 311
edited July 2012 in Working with GS (Mac)
Hello guys,

I'm working in a new project and not good with the expression editor/formulas.

I need to create a Dynamic Health Bar using Constrain but the Attribute changes so my bar Width. I want to keep the initial bar width as a constant (50 pixels) even if initial attribute changes. Its that possible?

When the player lose life the bar will get smaller but I want to keep the initial bar equal to any initial valor I put in (ex: 10,20,35,90)

My actual formula is:
char_hp = 20

Constrain Attribute
self.Size.Width to (game.char_hp)*5

If I changes the initial char_hp=90 the bar is too big
If I changes the initial char_hp=10 the bar is too small

Sorry my english and hope you guys understand the problem and someone can help me.

Comments

  • jigglybeanjigglybean Member Posts: 1,584
    To me, everything doesnt make sense - but I am not really a programmer :( However, maybe this video by TShirtBooth will help?

    If not, check out some of his videos - they are simply brilliant. Although I am using the Windows version, everything is starting to make a little sense lol GL with it

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