Ball Dodge (First Game)

PuzzlePlatformerManPuzzlePlatformerMan Member Posts: 23
edited July 2012 in Announce Your Game!
Hey, guys. I made my first game that was published online! It's called Ball Dodge, and it's pretty fun, IMO. There's only 5 levels, but soon there will be many more, and each level get more and more challenging! There's one or two I know people will have a tiny bit of a hard time beating. However, if it's too easy, please go easy on that. This is my first game that functions properly and everything. But, regardless, I'm happy that it came out.

Link: http://arcade.gamesalad.com/game/100407

Comments

  • JamieOneilJamieOneil Member Posts: 877
    Levels are too easy.
    Art.. is there any?

    The concept of the game is fun, but you need to work on the levels getting harder, and the art.
  • PuzzlePlatformerManPuzzlePlatformerMan Member Posts: 23
    I'm not sure what you mean by art. This is supposed to be very simple. Almost like the impossible game. This is kinda based on that, and that game is quite simple, detail-wise. And, with the level difficulty, I'll probably make harder levels once I figure out how to make the npc's move around and such. The levels will certainly get harder.
  • JamieOneilJamieOneil Member Posts: 877
    edited July 2012
    I'm not sure what you mean by art. This is supposed to be very simple. Almost like the impossible game. This is kinda based on that, and that game is quite simple, detail-wise. And, with the level difficulty, I'll probably make harder levels once I figure out how to make the npc's move around and such. The levels will certainly get harder.
    Im not trying to be mean, im trying to be real, just to let you know.
    Look at the impossible game, and look at yours. The art in the impossible game is, simple, but its there. You just have solid colours.
  • FloridaGamesFloridaGames Member Posts: 328
    Here, i put this together for you real quick. Feel free to use it in your game,or just use it as a guideline, seeing how you don't quite understand what Jamie meant. http://dl.dropbox.com/u/66596212/Dodgeball.zip
    Not all that bad for your first game, but you definitely need art for any game. Also, put a nice background in there too, you can find many free ones in the "free art graphics" thread around here. Also TSB has some great free backgrounds you can use at "gshelper.com".
  • FloridaGamesFloridaGames Member Posts: 328
    I also included the .svg file so you can edit the art any way you want (like if you want to change that half-ass finishline into a red version of the start line), this can be opened with "inkscape" its a great free art software incase you didn't know.
  • PuzzlePlatformerManPuzzlePlatformerMan Member Posts: 23
    edited July 2012
    OK! That sums up what he meant better! TY. Yeah, I certainly may use that. If you want I'll credit you for that artwork. TYVM! That would certainly make my game look a lot better. :) Also, I know Inkscape. In fact I use it! Ha! :)
  • FloridaGamesFloridaGames Member Posts: 328
    No problem, im glad you liked it. And no credit is necessary =)
  • the16bitbrosthe16bitbros Member Posts: 1

    The game was really fun but I think it would be cool if the levels were longer and each time you hit a red ball you would get bigger and bigger.

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